Difference between revisions of "Cleric/Ruin Domain"

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<h6>Ruin Domain</h6>
 
<h6>Ruin Domain</h6>
{{Homebrew | (1.0.0) This subclass was created by VampireBagel and published on r/unearthedarcana.}}
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{{Homebrew | (1.0.0) This subclass was created by zeek0 and published on r/unearthedarcana.}}
  
 
Ruin is more and less than physical annihilation -something ruined has been left without value or is otherwise perverted. Gods of ruin - such as Barbatorum, The Devourer, Talos, Tharizdun, and Shiva - are agents of destruction and dissolution. They seek a more permanent state of decline in the world; that forces of destruction should always howl against the forces of creation. Followers of these gods may wish for only devastation of some object, idea, or system with no designs of creation. Others wish for a future of growth and uplift, but know that their part is only to precipitate loss and defeat.  
 
Ruin is more and less than physical annihilation -something ruined has been left without value or is otherwise perverted. Gods of ruin - such as Barbatorum, The Devourer, Talos, Tharizdun, and Shiva - are agents of destruction and dissolution. They seek a more permanent state of decline in the world; that forces of destruction should always howl against the forces of creation. Followers of these gods may wish for only devastation of some object, idea, or system with no designs of creation. Others wish for a future of growth and uplift, but know that their part is only to precipitate loss and defeat.  

Latest revision as of 00:14, 18 September 2022

cleric

Ruin Domain
Homebrew: (1.0.0) This subclass was created by zeek0 and published on r/unearthedarcana.

Ruin is more and less than physical annihilation -something ruined has been left without value or is otherwise perverted. Gods of ruin - such as Barbatorum, The Devourer, Talos, Tharizdun, and Shiva - are agents of destruction and dissolution. They seek a more permanent state of decline in the world; that forces of destruction should always howl against the forces of creation. Followers of these gods may wish for only devastation of some object, idea, or system with no designs of creation. Others wish for a future of growth and uplift, but know that their part is only to precipitate loss and defeat.

Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Destruction

At 1st level, your god imbues your magic with greater powers to demolish and destroy. Damage you deal to objects with spells is doubled.

Dissolution

Also at 1st level, you are blessed with greater abilities to dissolve social and civil bonds. You gain proficiency in Deception, and your proficiency bonus is doubled for any ability check you make that uses this skill.

Channel Divinity: Beget Entropy

Starting at 2nd level, you can use your channel divinity to create a field of accelerated entropy.

As an action, you present your holy symbol and invoke the natural powers of reduction and fragmentation. For one minute, enemy creatures within 60 feet gain half the number of hit points or temporary hit points they would otherwise gain. In addition, when a creature or object within range takes damage you can use your reaction to cause them to take an additional amount of force damage equal to 1d8 + half your cleric level (rounded down).

Channel Divinity: Disruption

At 6th level, you may use your channel divinity to bring low your enemies' abilities of creation, thought, and deed.

As a bonus action, you present your holy symbol and each enemy creature within 30 feet must make a Wisdom saving throw against your spell save DC. On a failed save, a target immediately loses concentration has disadvantage on ability checks for one minute. At the end of each of its turns, an affected creature can make another Wisdom saving throw. On a success, the effect ends.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Cripple and Despoil

At 17th level, you can fracture and shatter the power of your enemies. When a creature within 30 feet would use a spell, action, or ability to deal damage, you can use your reaction to force the enemy creature to make a Constitution saving throw against your spell save DC. On a failed save that damage is negated, and damage caused by that spell, action, or ability is halved for 24 hours. If the damage source is a weapon it is sundered in this way until it is repaired, unless it is an artifact. On a successful save that damage is halved, with no lingering effects.

Once you use this feature, you can't use it again until you finish a short or long rest.