Cleric/Ur Domain

Contents
Ur Domain
Ur priests draw on divine power and the cleric tradition without any blessing from the gods. Most refute the gods in some way, or otherwise affront the gods by theft of their power. Many clerics of this kind wish to weaken the gods and their followers. Some believe that divine power should be unbound from divine worship. Others serve dead or powerless gods, drawing from divine power in hope of restoring them to ascendance. All these clerics draw the ire and wroth of pious clerics, who view an Ur priest as blasphemous and unholy.
Ur Domain Spells
An Ur priest appropriates freely from divine magics, granting them the liberty to choose their own path to power. Choose two 1st-level spells on the cleric spell list. These spells become domain spells for you.
At 3rd, 5th, 7th, and 9th level, choose two additional spells on the cleric spell list at the spell level you gain access to. These spells become domain spells for you.
Dissembling Erudition
At 1st level, you have great understanding of both magic and divinity. You become proficient in Arcana and Religion. Your proficiency bonus is doubled for any ability check you make that uses either of these skills.
In addition, you learn methods to invert celestial power. When you cast a spell that deals radiant or necrotic damage, you may change the damage type to be radiant or necrotic.
Channel Divinity: Unleash Divine Energy
Starting at 2nd level, you can use your Channel Divinity to unfetter raw divine energies governing life or death.
As an action, you present your holy symbol and release positive or negative energy (your choice), affecting creatures within 20 feet. Positive energy heals living creatures and deals radiant damage to undead creatures equal to 1 d 10 + twice your cleric level. Negative energy deals necrotic damage to living creatures and heals undead creatures equal to 1d10 + twice your cleric level. Constructs. are not healed or damaged by this energy.
A creature that would be damaged must make a Constitution saving throw. If they succeed, they take half that damage.
Siphon Power
At 6th level, you can expend two cleric spell slots of the same level to cast a spell that you know using one slot higher than the slots expended. For example, you may expend two 2nd-level spell slots to cast bestow curse as if you had expended a 3rd-level slot. You cannot cast a spell at a higher slot than you have access to.
An Unholy Cleric
An Ur Priest channels divine energies, but needs pay no obeisance to gods or ideologies to access that power.
- Holy Symbols. An Ur priest might use the symbol of any deity, or may fashion their own symbol that represents their connection to divine power.
- Divine Intervention. Ur priests do not call upon a deity to intervene on their behalf, but instead dictate their desire and siphon a large amount of divine energy in service of their command. The DM decides how their desire is manifested.
- Spell Preparation. When an Ur priest changes their prepared spell list they spend their time meditating on how to manipulate divine energies instead of in prayer.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Transubstantiate Energies
At 17th level, if you would become subject to magical damage, you may use your reaction to negate that damage. After, make a Wisdom saving throw with a save DC equal to the DC or attack roll of the magical effect. If you succeed, you redirect those energies to a creature or object of your choice within 60 feet. The target takes necrotic damage or gains health (your choice) equal to the damage of the magical effect. You cannot use this feature again until you complete a long rest.
| Cleric | |
|---|---|
| Subclasses | Arcana Domain · Balance Domain ᴴᴮ · Civilization Domain ᴴᴮ · Dragon Domain ᴴᴮ · Death Domain · Festus Domain ᴴᴮ · Forge Domain · Grave Domain · Hearth Domain ᴴᴮ · Infinity Domain ᴴᴮ · Judgement Domain ᴴᴮ · Knowledge Domain · Liberation Domain ᴴᴮ · Life Domain · Light Domain · Martyr Domain ᴴᴮ · Mystery Cult ᴴᴮ · Nature Domain · Order Domain · Ruin Domain ᴴᴮ · Spirit Domain ᴴᴮ · Tempest Domain · Trickery Domain · Ur Domain ᴴᴮ · War Domain · Wealth Domain ᴴᴮ · Wind Domain ᴴᴮ |
| Classes | Barbarian · Bard · Cleric · Fighter · Monk · Paladin · Ranger · Rogue · Sorcerer · Warlock · Warlord · Wizard |
| Rare Classes | Atavist* · Druid · Inventor · Soulbinder · Spellblade · Artificer* |