Cleric/Dragon Domain

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cleric

Dragon Domain
Homebrew: (3.2.0) This subclass was created by VampireBagel and published on r/unearthedarcana.

Mighty creatures of awesome size and primal magics, dragons have inspired awe in the common folk for eons - sometimes being worshipped like gods, other times worshipped as gods: Bahamut the platinum dragon, Tiamat the rainbow wrym and Sardior the flawless. These god like beings imbue a fraction of their power unto their most devout followers.

Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

*The target is always reincarnated as a Dragonborn

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armour.

Dragon's Eye

Also at 1st level, the cunning sight of your god has been passed onto you, You gain proficiency in the Perception skill. Your proficiency bonus is doubled for any ability check that uses this skill.

Draconic Gift

Choose a Dragon type from the Draconic Gift table. The damage type, breath weapon and colour associated with each dragon is used by features you gain later.

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex Save)
Blue Lightning 5 by 30 ft. line (Dex Save)
Green Poison 5 by 30 ft. line (Con Save)
Red Fire 15 ft. cone (Dex Save)
White Cold 15 ft. cone (Con Save)
Brass Poison 5 by 30 ft. line (Dex Save)
Bronze Lightning 5 by 30 ft. line (Dex Save)
Copper Acid 5 by 30 ft. line (Dex Save)
Gold Fire 15 ft. cone (Dex Save)
Silver Cold 15 ft. cone (Con Save)

Channel Divinity: Heart of the Dragon

At 2nd level, as an action, you can present your holy symbol and channel the draconic might of your gods into a destructive exhalation of energy. Your Draconic Gift determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic gift. A creature takes 3d8 + your cleric level damage on a failed save, and half as much damage on a successful one.

Channel Divinity: Winged Form

At 6th level, as a bonus action you may present your holy symbol and gain the gift of flight. A pair of dragon wings sprout from your back, granting you a flying speed equal to your current speed, your wings last for 1 minute before receding into your body.

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage type on the draconic gift table to the target. When you reach 14th level, the extra damage increases to 2d8.

Heart of the Dragon

At 17th level, your gods have granted you a loyal draconic steed as a gift for your service. As an action, you can summon a dragon of your type, as per the find steed spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to your dragon's damage type, and it lacks the Multiattack and Stinger actions.

Once you've summoned your dragon, you can't do so again until you finish a long rest.