Cleric/Liberation Domain

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cleric

Liberation Domain

Gods and Goddesses of liberty -Libertas, Eleutheria, Haku, Lliira, and others- value freedom, change, self realization, and revolution. Clerics of the liberation domain frequently act as agents of change in kingdoms and communities, bringing new ideas and promoting forward progress against the status quo.

Homebrew: The "Liberation Domain" cleric subclass was made by Valerion and published on the unearthedarcana subreddit.

Arcana Domain Spells

At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons. In addition, you can speak, read, and write in two extra languages of your choice.

Freedom's Grace

Also at 1st level, you can move with divine speed to assist your allies. When a friendly creature within 30 feet of you that you can see is hit with an attack, you can use your reaction to move up to 10 feet in their direction. This movement does not provoke attacks of opportunity.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Indomitable Spirit

Starting at 2nd level, you can use your Channel Divinity to empower your allies to resist the will of your foes. As an action, you present your Holy Symbol, and up to two allies within 30 feet may repeat a failed saving throw with advantage to end an on-going spell, magical effect, or condition.

Share Blessing

Beginning at 6th level, when you cast a spell targeting yourself, you can also affect a willing creature with the spell if they are within 30 feet of you. The spell level can be no higher than a level equal to half of the highest cleric spell you can cast (rounded up).

Once you use this feature, you must finish a short or long rest before you can use it again.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Zighteous Rally

At 17th level, you become a symbol of resolve on the battlefield. As an action, you present your holy symbol and empower your allies. For one minute, whenever a friendly creature within 30 feet of you takes damage from a melee attack, they can use their reaction to shove the attacker with advantage. On a success, they can make a single weapon attack as part of the same reaction.

Once you use this feature, you cant use it again until you finish a short or long rest.