Cleric/Liberation Domain

Contents
Liberation Domain
Gods and Goddesses of liberty -Libertas, Eleutheria, Haku, Lliira, and others- value freedom, change, self realization, and revolution. Clerics of the liberation domain frequently act as agents of change in kingdoms and communities, bringing new ideas and promoting forward progress against the status quo.
Arcana Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
| Cleric Level | Spells |
|---|---|
| 1st | long strider, sanctuary |
| 3rd | calm emotions, misty step |
| 5th | beacon of hope, remove curse |
| 7th | aura of purity, freedom of movement |
| 9th | dispel evil and good, greater restoration |
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons. In addition, you can speak, read, and write in two extra languages of your choice.
Freedom's Grace
Also at 1st level, you can move with divine speed to assist your allies. When a friendly creature within 30 feet of you that you can see is hit with an attack, you can use your reaction to move up to 10 feet in their direction. This movement does not provoke attacks of opportunity.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Indomitable Spirit
Starting at 2nd level, you can use your Channel Divinity to empower your allies to resist the will of your foes. As an action, you present your Holy Symbol, and up to two allies within 30 feet may repeat a failed saving throw with advantage to end an on-going spell, magical effect, or condition.
Share Blessing
Beginning at 6th level, when you cast a spell targeting yourself, you can also affect a willing creature with the spell if they are within 30 feet of you. The spell level can be no higher than a level equal to half of the highest cleric spell you can cast (rounded up).
Once you use this feature, you must finish a short or long rest before you can use it again.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Zighteous Rally
At 17th level, you become a symbol of resolve on the battlefield. As an action, you present your holy symbol and empower your allies. For one minute, whenever a friendly creature within 30 feet of you takes damage from a melee attack, they can use their reaction to shove the attacker with advantage. On a success, they can make a single weapon attack as part of the same reaction.
Once you use this feature, you cant use it again until you finish a short or long rest.
| Cleric | |
|---|---|
| Subclasses | Arcana Domain · Balance Domain ᴴᴮ · Civilization Domain ᴴᴮ · Dragon Domain ᴴᴮ · Death Domain · Festus Domain ᴴᴮ · Forge Domain · Grave Domain · Hearth Domain ᴴᴮ · Infinity Domain ᴴᴮ · Judgement Domain ᴴᴮ · Knowledge Domain · Liberation Domain ᴴᴮ · Life Domain · Light Domain · Martyr Domain ᴴᴮ · Mystery Cult ᴴᴮ · Nature Domain · Order Domain · Ruin Domain ᴴᴮ · Spirit Domain ᴴᴮ · Tempest Domain · Trickery Domain · Ur Domain ᴴᴮ · War Domain · Wealth Domain ᴴᴮ · Wind Domain ᴴᴮ |
| Classes | Barbarian · Bard · Cleric · Fighter · Monk · Paladin · Ranger · Rogue · Sorcerer · Warlock · Warlord · Wizard |
| Rare Classes | Atavist* · Druid · Inventor · Soulbinder · Spellblade · Artificer* |