Barbarian/Path of the Berserker

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barbarian

Path of the Berserker
Revision: This subclass was revised by DirtyRooster and posted on r/unearthedarcana.

For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy

Starting when you choose this path at 3rd level, when you rage you become gore-splattered blur of carnage. While you're raging, you can make a single melee weapon attack as a bonus action on each of your turns. You can make this attack as part of the same bonus action used to enter a rage.

Rip and Tear

Beginning at 3rd level, when you enter a rage, you can push past your physical limits in your furious bid to butcher your foes. If you do so, for the duration of your rage your rage damage bonus is doubled.

When your rage ends, you must make a DC 12 Constitution saving throw. If you fail, you suffer one level of Exhaustion. Each time you use this feature after the first, the DC increases by 3. When you finish a long rest, the DC resets to 10.

Mindless Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Intimidating Presence

Beginning at 10th level, your feats in combat have honed your intimidating image. Whenever you make a Charisma (Intimidation) check, you gain a bonus to the check equal to your Strength or Consitution modifier.

Fear the Reaper

Also at 10th level, you learn to eviscerate your foes, smearing them into a gory red paste and terrifying others nearby. When you reduce a creature to 0 hit points with a melee weapon, you can use your reaction to terrify nearby enemies. Any number of creatures that can see you within 30 feet must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Gory Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.