Barbarian/Path of the Battlerager

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Path of the Battlerager
Followers of the three dwarf gods of war, battleragers are fearless warriors that specialize in the use of spiked armor, allowing them to use their very bodies as weapons. Faith, fury and their esoteric fighting style come together to make battleragers a terrifying force to be reckoned with, one that has been the vanguard of many great dwarven victories. The deity a battlerager worships often influences their attitude.
Followers of Haela Brightaxe display the carefree recklessness that has come to represent these warriors in the eyes of other races. Ardents of Clangeddin Silverbeard are honorable and valorous, and many an Underdark scout has been thankful for the vigilance shown by a devotee of Gorm Gulthyn.
Battlerager Armor
When you choose this path at 3rd level, you gain the ability to construct spiked armor and use it as a weapon. During a long rest, you can create spiked armor using a set of light or medium armor and 10 gp worth of iron or steel. The armor retains all its original properties, except it allows you to use any features that reference spiked armor.
While wearing spiked armor, you can use your armor spikes as a melee weapon you're proficient in that deals 1d4 piercing damage. You use your Strength modifier for attack and damage rolls. When you rage while wearing spiked armor, and as a bonus action on subsequent turns, you can make one weapon attack with your armor pikes.
Additionally, when you successfully grapple a creature and are wearing spiked armour, the creature takes piercing damage equal to 1d4 + your Strength modifier.
Furious Strikes
At 6th level, your faith and fury overcome the most resilient of foes. While raging, your armor spike attacks, and damage you deal with your Battlerager features, counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Reckless Abandon
Starting at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier + your Rage damage (minimum of 1). They vanish if any of them are left when your rage ends.
Resolute Purpose
At 10th level, your dedication to battle hardens you against cowardly traps and mundane dangers; no battlerager wishes to die an ignoble death. You have advantage on saving throws against exhaustion, and you have resistance to damage dealt by environmental hazards (such as a pool of acid, an avalanche, or lava) or traps.
Spiked Retribution
Starting at 14th level, your mastery of spiked armor allows you to retaliate against melee attackers with impunity. When a creature within 5 feet of you hits you with a melee attack, the attacker takes piercing damage equal to your Strength modifier if you are raging, aren't incapacitated, and are wearing spiked armor.
| Barbarian | |
|---|---|
| Subclasses | Path of the Ancestral Guardian · Path of the Battlerager ᴿ · Path of the Beast · Path of the Berserker ᴿ · Path of the Bladestorm ᴴᴮ · Path of the Calamity ᴴᴮ · Path of the Dragon ᴴᴮ · Path of the Glacier ᴴᴮ · Path of the Infernal ᴴᴮ · Path of Instinct ᴴᴮ · Path of the Monster ᴴᴮ · Path of the Slayer ᴴᴮ · Path of the Storm Herald ᴿ · Path of the Totem Warrior ᴿ · Path of the Zealot |
| Classes | Barbarian · Bard · Cleric · Fighter · Monk · Paladin · Ranger · Rogue · Sorcerer · Warlock · Warlord · Wizard |
| Rare Classes | Atavist* · Druid · Inventor · Soulbinder · Spellblade · Artificer* |