Difference between revisions of "Sorcerer/Aberrant"

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(Origin Spells)
 
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<html><div class="portrait"><img src="/w/images/class/sorcerer_aberrant.png" alt="sorcerer" /></div></html>
 
<html><div class="portrait"><img src="/w/images/class/sorcerer_aberrant.png" alt="sorcerer" /></div></html>
  
==Aberrant Origin==
+
<h6>Aberrant Origin</h6>
 
Your being has been touched by forces beyond this world. Mind Flayers, Aboleths, Beholders, Great Old Ones, aberrations such as these wield strange and chaotic powers, often psionic in nature. You and your magic seems to exist in many states at once, arcane and psionic, here and not here, regular person and eldritch mutant.
 
Your being has been touched by forces beyond this world. Mind Flayers, Aboleths, Beholders, Great Old Ones, aberrations such as these wield strange and chaotic powers, often psionic in nature. You and your magic seems to exist in many states at once, arcane and psionic, here and not here, regular person and eldritch mutant.
 +
 +
{{PSA|'''Homebrew:''' The "Shrouded Arts" sorcerer subclass was made by CaelReader and published in the ''Sorcerer, Tweaked'' homebrew supplement.}}
  
 
===Origin Spells===
 
===Origin Spells===
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</div>
 
</div>
  
==Awakened Mind==
+
===Awakened Mind===
 
Starting at 1st level, your alien influence gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. The creature doesn't gain telepathy itself, and can't respond in kind.
 
Starting at 1st level, your alien influence gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. The creature doesn't gain telepathy itself, and can't respond in kind.
  
==Psionic==
+
===Psionic===
 
At 1st level, your particular magics are intertwined with the psionic powers of alien creatures. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the sorcerer spell list or the psionic spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. When you cast a spell that appears on the psionic spell list, you can cast it without any verbal or non-costly material components.
 
At 1st level, your particular magics are intertwined with the psionic powers of alien creatures. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the sorcerer spell list or the psionic spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. When you cast a spell that appears on the psionic spell list, you can cast it without any verbal or non-costly material components.
  
==Mutant==
+
===Mutant===
 
Starting at 6th level, the aberrant powers coursing through your body can incur unpredictable physical alterations. When you cast a sorcerer spell of 1st level or higher, you can choose to mutate. If you do so, roll on the mutations table to gain a magical mutation for 1 minute, or until you gain a new mutation.
 
Starting at 6th level, the aberrant powers coursing through your body can incur unpredictable physical alterations. When you cast a sorcerer spell of 1st level or higher, you can choose to mutate. If you do so, roll on the mutations table to gain a magical mutation for 1 minute, or until you gain a new mutation.
  
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</div>
 
</div>
  
==Warp Spells==
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===Warp Spells===
 
Starting at 14th level, when you cast a spell that affects an area, you can spend 1 sorcery point change its shape into one of the following shapes of your choice: cone, cylinder, line, sphere, or square.
 
Starting at 14th level, when you cast a spell that affects an area, you can spend 1 sorcery point change its shape into one of the following shapes of your choice: cone, cylinder, line, sphere, or square.
  
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If you choose cone, line, or square, the length becomes a number of feet of your choice up to 40 feet, and the spell's range becomes self.
 
If you choose cone, line, or square, the length becomes a number of feet of your choice up to 40 feet, and the spell's range becomes self.
  
==Walk the Timescape==
+
===Walk the Timescape===
 
At 18th level, you slip the shackles of reality and walk freely across the planes. You can cast plane shift targeting willing creatures without expending a spell slot. If you target a location on the Material Plane, you can also cast the spell without components. Once you cast the spell using this feature, you can't do so again until you complete a short or long rest.
 
At 18th level, you slip the shackles of reality and walk freely across the planes. You can cast plane shift targeting willing creatures without expending a spell slot. If you target a location on the Material Plane, you can also cast the spell without components. Once you cast the spell using this feature, you can't do so again until you complete a short or long rest.
  
==Spell List==
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===Spell List===
 +
 
 
====Cantrips (0 Level)====
 
====Cantrips (0 Level)====
[[enhance pain]]
+
enhance pain<br>
friends
+
friends<br>
guidance
+
guidance<br>
mage hand
+
mage hand<br>
message
+
message<br>
thaumaturgy
+
thaumaturgy<br>
  
 
====1st Level====
 
====1st Level====
bane
+
bane<br>
catapult
+
catapult<br>
cause fear
+
cause fear<br>
charm person
+
charm person<br>
command
+
command<br>
compelled duel
+
compelled duel<br>
comprehend languages
+
comprehend languages<br>
dissonant whispers
+
dissonant whispers<br>
heroism
+
heroism<br>
hex
+
hex<br>
inflict wounds
+
inflict wounds<br>
magic missile
+
magic missile<br>
sanctuary
+
sanctuary<br>
tasha's hideous laughter
+
tasha's hideous laughter<br>
sleep
+
sleep<br>
wrathful smite
+
wrathful smite<br>
  
 
====2nd Level====
 
====2nd Level====
augury
+
augury<br>
crown of madness
+
crown of madness<br>
enthrall
+
enthrall<br>
hold person
+
hold person<br>
levitate
+
levitate<br>
mind spike
+
mind spike<br>
see invisibility
+
see invisibility<br>
suggestion
+
suggestion<br>
zone of truth
+
zone of truth<br>
  
 
====3rd Level====
 
====3rd Level====
beacon of hope
+
beacon of hope<br>
bestow curse
+
bestow curse<br>
catnap
+
catnap<br>
clairvoyance
+
clairvoyance<br>
enemies abound
+
enemies abound<br>
fear
+
fear<br>
haste
+
haste<br>
hypnotic pattern
+
hypnotic pattern<br>
nondetection
+
nondetection<br>
sending
+
sending<br>
speak with dead
+
speak with dead<br>
tongues
+
tongues<br>
  
 
====4th Level====
 
====4th Level====
charm monster
+
charm monster<br>
compulsion
+
compulsion<br>
confusion
+
confusion<br>
dominate beast
+
dominate beast<br>
locate creature
+
locate creature<br>
  
 
====5th Level====
 
====5th Level====
dominate person
+
dominate person<br>
dream
+
dream<br>
geas
+
geas<br>
hold monster
+
hold monster<br>
modify memory
+
modify memory<br>
Rary's telepathic bond
+
Rary's telepathic bond<br>
scrying
+
scrying<br>
synaptic static
+
synaptic static<br>
telekinesis
+
telekinesis<br>
wall of force
+
wall of force<br>
  
 
====6th Level====
 
====6th Level====
find the path
+
find the path<br>
globe of invulnerability
+
globe of invulnerability<br>
mass suggestion
+
mass suggestion<br>
mental prison
+
mental prison<br>
move earth
+
move earth<br>
Otto’s irresistible dance
+
Otto’s irresistible dance<br>
true seeing
+
true seeing<br>
  
 
====7th Level====
 
====7th Level====
mirage arcane
+
mirage arcane<br>
power word pain
+
power word pain<br>
project image
+
project image<br>
reverse gravity
+
reverse gravity<br>
  
 
====8th Level====
 
====8th Level====
antipathy/sympathy
+
antipathy/sympathy<br>
dominate monster
+
dominate monster<br>
feeblemind
+
feeblemind<br>
glibness
+
glibness<br>
mind blank
+
mind blank<br>
power word stun
+
power word stun<br>
telepathy
+
telepathy<br>
  
 
====9th Level====
 
====9th Level====
astral projection
+
astral projection<br>
foresight
+
foresight<br>
psychic scream
+
psychic scream<br>
weird
+
weird<br>
  
  

Latest revision as of 03:09, 5 May 2020

sorcerer

Aberrant Origin

Your being has been touched by forces beyond this world. Mind Flayers, Aboleths, Beholders, Great Old Ones, aberrations such as these wield strange and chaotic powers, often psionic in nature. You and your magic seems to exist in many states at once, arcane and psionic, here and not here, regular person and eldritch mutant.

Homebrew: The "Shrouded Arts" sorcerer subclass was made by CaelReader and published in the Sorcerer, Tweaked homebrew supplement.

Origin Spells

You gain origin spells at the sorcerer levels listed below.

Awakened Mind

Starting at 1st level, your alien influence gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. The creature doesn't gain telepathy itself, and can't respond in kind.

Psionic

At 1st level, your particular magics are intertwined with the psionic powers of alien creatures. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the sorcerer spell list or the psionic spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. When you cast a spell that appears on the psionic spell list, you can cast it without any verbal or non-costly material components.

Mutant

Starting at 6th level, the aberrant powers coursing through your body can incur unpredictable physical alterations. When you cast a sorcerer spell of 1st level or higher, you can choose to mutate. If you do so, roll on the mutations table to gain a magical mutation for 1 minute, or until you gain a new mutation.

d6 Mutation

1 Antennae grow from your forehead, constantly probing the environment around you. You gain blindsight with a radius of 30 feet, and have advantage on Wisdom (Perception) checks.
2 Your grounding to this reality grows unstable. Once per turn when you move, you instead teleport to a unoccupied space of your choice within a number of feet equal to your movement speed. This costs an amount of movement equal to the distance you teleported, and does not provoke attacks of opportunity.
3 Hazardous beams of light shoot from your eyes. As a bonus action, you can make a ranged spell attack against a creature of your choice within 30 feet of you. On a hit, the target takes radiant damage equal to half your Sorcerer level.
4 Your visual form becomes beyond description. Creatures within 30 feet of you that can see you have disadvantage on attack rolls against you.
5 Your skin sprouts pulsing crystals that conduct magical energy away from you. Damage you take from spells is reduced by an amount equal to half your Sorcerer level.
6 Your arms transform into tentacles. You have advantage on Strength (Athletics) checks made to grapple a creature, and your unarmed strikes use a d8 for damage and have their reach extended to 15 feet. You can make one unarmed strike as a bonus action.

Warp Spells

Starting at 14th level, when you cast a spell that affects an area, you can spend 1 sorcery point change its shape into one of the following shapes of your choice: cone, cylinder, line, sphere, or square.

If you choose cylinder or sphere, the radius becomes a number of feet of your choice up to 20 feet, and if the spell's range is self or less than 30 feet, it becomes 30 feet.

If you choose cone, line, or square, the length becomes a number of feet of your choice up to 40 feet, and the spell's range becomes self.

Walk the Timescape

At 18th level, you slip the shackles of reality and walk freely across the planes. You can cast plane shift targeting willing creatures without expending a spell slot. If you target a location on the Material Plane, you can also cast the spell without components. Once you cast the spell using this feature, you can't do so again until you complete a short or long rest.

Spell List

Cantrips (0 Level)

enhance pain
friends
guidance
mage hand
message
thaumaturgy

1st Level

bane
catapult
cause fear
charm person
command
compelled duel
comprehend languages
dissonant whispers
heroism
hex
inflict wounds
magic missile
sanctuary
tasha's hideous laughter
sleep
wrathful smite

2nd Level

augury
crown of madness
enthrall
hold person
levitate
mind spike
see invisibility
suggestion
zone of truth

3rd Level

beacon of hope
bestow curse
catnap
clairvoyance
enemies abound
fear
haste
hypnotic pattern
nondetection
sending
speak with dead
tongues

4th Level

charm monster
compulsion
confusion
dominate beast
locate creature

5th Level

dominate person
dream
geas
hold monster
modify memory
Rary's telepathic bond
scrying
synaptic static
telekinesis
wall of force

6th Level

find the path
globe of invulnerability
mass suggestion
mental prison
move earth
Otto’s irresistible dance
true seeing

7th Level

mirage arcane
power word pain
project image
reverse gravity

8th Level

antipathy/sympathy
dominate monster
feeblemind
glibness
mind blank
power word stun
telepathy

9th Level

astral projection
foresight
psychic scream
weird