Sorcerer/Wintry Ascendant

Contents
Wintry Ascendant
An old legend speaks of an ancient queen so hard-hearted and cold that her very heart turned to ice, her touch was frigid, and her mind as unstoppable as a glacier. Her beautiful and terrible power has come to fruition within you. Perhaps you came in contact with a magical relic from the deep north that once belonged to her, or you are a long forsaken descendant of this old monarch. Will you one day take up the throne of the old queen? Or does it mean nothing to you, and you'll forge your own path of ambition?
Regardless of your destiny, wintry ascendants are cold in both soul and body. Consider how this has been beneficial or detrimental to your relationships in the past and how it may yet affect you. It could lead to having stilted relations with others, or pragmatic, business-like ones.
Origin Spells
You gain origin spells at the sorcerer levels listed below.
| Sorcerer Level | Spell |
|---|---|
| 1st | armor of agathys |
| 3rd | snilloc's snowball storm |
| 5th | pillars of winter |
| 7th | crown of ice |
| 9th | cone of cold |
| 11th | wall of ice |
Covenant with Ice
Beginning at 1st level, you can shape ice as an action up to 30 feet away from you.
You can shape the ice around you, either creating ice from your hand, which can pour out as much as a 15 foot cube, or freezing up to a 15 foot cube of water. You can shape it or any other ice up to that size in any manner you choose and can move it within range as part of the same action. You can raise or lower it, though it must still touch the ground. It can be up to 15 feet in any dimension, but you can't shape it to trap a creature.
You can shape the ice to harm a creature. Make a spell attack against a target in range. Shards, tendrils, or spears race towards it. On a hit, the creature takes 2d6 cold damage and their speed is reduced by half until the end of their next turn. The damage increases to 4d6 at 5th level, 6d6 at 11th, and 8d6 at 17th. The ice can also freeze an object that isn't being worn or carried, can shatter nonmagical metals, and can crack stone.
You have a number of uses of this ability equal to twice your Charisma modifier (minimum of 2) and regain all expended uses when you finish a long rest.
Cutting Northern Wind
At 6th level, you can emanate a wind whirling with snow. You can release or suppress this wind as a bonus action. When released, the area 15 feet around you is difficult terrain for all creatures except those of your choice, who, along with you, gain resistance to cold damage while in the radius. The wind moves with you, centered on you. At 18th level, the range increases to 30 feet.
Sorcerous Blizzard
Starting at 6th level, when you or a willing creature casts a spell within your Cutting Northern Wind that deals a damage type other than cold, you can change it to cold damage with 1 sorcery point.
When you or a willing creature within your Cutting Northern Wind deals cold damage to creature with a spell of 1st level or higher, your Cutting Northern Wind expands by 15 feet until the start of your next turn. At 18th level, it expands by 30 feet.
Permafrost
At 14th level, you gain immunity to cold damage, cold damage you deal ignores resistance, and as a reaction when you or a creature within your Cutting Northern Wind are hit by an attack or fail a Dexterity saving throw, you can reduce the damage taken by half your sorcerer level + your Charisma modifier (minimum of 1).
Snow Castle
Beginning at 14th level, over the course of one minute, you can choose an area of ice no larger than 150 feet on a side within 600 feet of you, or you can freeze an area of water of that size. You can reshape the ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 150 foot square, you can create a pillar up to 75 feet high, raise or lower the square's elevation by up to 75 feet, and so on. You can't shape the ice to damage a creature in the area, but you can shape it to trap them. Each 5 foot section of the ice has an AC and hitpoints equal to your sorcerer level.
Additionally, you can designate one structure of your choice that you have created and shaped with this feature as your Snow Castle. Doing so makes the surrounding landscape in a 10 mile radius change to winter over the course of one month, and your Cutting Northern Wind extends to the entire 10 mile radius of the Snow Castle. You can't designate a structure as your Snow Castle again for 7 days, and once you do, the previous one melts.
Winter's Regal Armor
Starting at 18th level, you have gained a frozen heart and can don the attire of a winter monarch. You can spend 5 sorcery points as an action to don Winter's Regal Armor. Its appearance is up to you, it replaces or goes over your present clothes, and only you can wear it. For 1 minute or until you lose your concentration (as if you were concentrating on a spell), you gain the following benefits:
- You have resistance to all damage.
- Creatures who deal damage to you with a melee attack take your sorcerer level in cold damage.
- Cold damage you deal treats immunity as resistance.
- Creatures you kill with cold damage become petrified and stand as statues or shatter (your choice). They can only be returned to life by true resurrection and if you die.
Once you use this feature, you can't do so again until you finish a long rest.
| Sorcerer | |
|---|---|
| Subclasses | Aberrant ᴴᴮ · Abyssal Legacy ᴴᴮ · Aether Heart ᴴᴮ · Astral Ghost ᴴᴮ · Desert Soul ᴴᴮ · Draconic Bloodline · Demonic Heritage ᴴᴮ · Godtouched ᴴᴮ · Infernal Heritage ᴴᴮ · Imperial Birthright ᴴᴮ · Iron Soul ᴴᴮ · Ocean Heritage ᴴᴮ · Orchard Origin ᴴᴮ · Phoenix Soul ᴴᴮ · Planetouched ᴴᴮ · Raw Magic ᴴᴮ · Star Touched ᴴᴮ · Stoneheart ᴴᴮ · Storm Sorcery · Vampiric Blood ᴴᴮ · Wintry Ascendant ᴴᴮ · Ysgardian Ancestry ᴴᴮ |
| Classes | Barbarian · Bard · Cleric · Fighter · Monk · Paladin · Ranger · Rogue · Sorcerer · Warlock · Warlord · Wizard |
| Rare Classes | Atavist* · Druid · Inventor · Soulbinder · Spellblade · Artificer* |