Difference between revisions of "Sorcerer/Ysgardian Ancestry"

From Magisphere
Jump to: navigation, search
(Origin Spells)
Line 5: Line 5:
  
 
===Origin Spells===
 
===Origin Spells===
You gain these spells at the sorcerer level listed below. Click here to read more about [[Sorcerer#Origin_Spells|origin spells]].
+
You gain [[Sorcerer#Origin_Spells|origin spells]] at the sorcerer levels listed below.
  
 
<div class="box">
 
<div class="box">

Revision as of 10:09, 29 March 2020

sorcerer

Ysgardian Ancestry

The magic that flows through your veins stems from the Heroic Domains of Ysgard, a plane of warfare, battle and revelry where nothing is truly permanent - the dead are resurrected every dusk and dawn, and the landscape shifts and moves even as its crossed. The martial prowess infused in its halls, battlefields and peoples has been inherited by you. You may have been blessed by the spirit of a mighty warrior, or been touched by the energies of Ysgard in the aftermath of a great battle. No matter the cause, your warlike magic makes you adept in all theatres of battle and drives you on to ever more grand and dangerous challenge.

Origin Spells

You gain origin spells at the sorcerer levels listed below.

Sorcerer Level Spell
1st heroism
3rd enhance ability
5th speak with dead
7th death ward
9th steel wind strike
11th heroes' feast

Veteran of a Thousand Battles

Starting at 1st level, the magic of Ysgard makes war second nature to you. You're as comfortable in armour as you are clothing, and you can wield a weapon you've never seen before with the adroitness of a trained professional. You are proficient in light armour, medium armour and heavy armour, as well as simple and martial weapons.

Additionally, you can meditate on the corpse of a creature within 10 feet of you, gaining visions of it's final moments after the first continuous minute of meditation. The length and detail of this vision may vary depending on how heroic or valiant the death was. Once you use this feature, you can't do so again until you finish a long rest.

Shattering Strikes

At 6th level, your blows become mightier, piercing armour and rending flesh with ease. Once on each of your turns when you hit with a melee weapon attack, you can roll one additional weapon damage die.

Additionally, when you roll the maximum on a damage die for a melee weapon, you can push the creature you damaged 5 feet away from you.

Call to War

At 14th level, you become infused with the heroic energies of Ysgard, making you bold, fearless, and brimming with vitality. You are always under the effects of a heroism spell, and are immune to being charmed.

Unending Valour

At 18th level, your magic has assimilated the most potent aspect of Ysgard - the ability to return to life after death, and you can call upon the spirits of the plane to aid you in times of great need. As an action, you can spend 5 sorcery points to summon three warrior spirits that appear in unoccupied spaces you can see within 60 feet.

These warrior spirits take the form of Veterans (MM 350), except their hit points are equal to twice your sorcerer level, their weapon attacks count as magical, and they have a bonus to attack rolls equal to your Charisma modifier. The spirits are friendly to you and your companions, acting on your initiative. They linger and obey your verbal commands (no action required) for 1 minute, until you lose concentration (as if you were casting a concentration spell) or they die. If you don't issue a command to the spirits, they attack the most dangerous hostile creature they can see. Once you've summoned these spirits, you can't do so again until you finish a long rest.

Additionally, when you die, you are revived next dawn at the last location you finished a long rest, as if true resurrection had been cast on you. You possess all the equipment you wore or carried at the time of your death, even if your body was destroyed by disintegrate or similar effects; equipment taken from your body after death reappears with you, vanishing from its current location. Once you are resurrected by this feature, you cannot be resurrected by it again until 7 days have passed.