Difference between revisions of "Warlock/Specter"

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(Specter Patron Table (d8))
 
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==The Specter==
 
You have been possessed. Your patron is a specter who was
 
extremely powerful in life but barely remembers their history.
 
Perhaps they were a powerful wizard, an evil king, or a
 
master thief. In return for power and gifts from your patron,
 
you've agreed to allow them to share your body and live
 
vicariously through you, perhaps with the goal of finding a
 
new body or taking over yours indefinitely.
 
  
Warlocks with a specter patron have intimate relationships
+
<h6>The Specter</h6>
with their patrons. Specters are able to intrude into the
+
You have been possessed. Your patron is a specter who was extremely powerful in life but barely remembers their history. Perhaps they were a powerful wizard, an evil king, or a master thief. In return for power and gifts from your patron, you've agreed to allow them to share your body and live vicariously through you, perhaps with the goal of finding a new body or taking over yours indefinitely.
warlock’s every thought and vice versa. Unlike other pacts,
+
 
there is no room for dishonesty between a warlock and their
+
Warlocks with a specter patron have intimate relationships with their patrons. Specters are able to intrude into the warlock’s every thought and vice versa. Unlike other pacts, there is no room for dishonesty between a warlock and their specter patron and every moment is a struggle for control.
specter patron and every moment is a struggle for control.
+
When creating a warlock with a specter patron, work with your DM to come up with a history for your patron. Below are a few ideas for patrons and their goals that can be used for inspiration.
When creating a warlock with a specter patron, work with
+
 
your DM to come up with a history for your patron. Below are
+
{{PSA|'''Homebrew:''' The "Specter" warlock subclass was made by Gahaith and published on the unearthedarcana subreddit.}}
a few ideas for patrons and their goals that can be used for
 
inspiration.
 
  
 
===Specter Patron Table===
 
===Specter Patron Table===
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{| class="classtable"
 
{| class="classtable"
 
! style="width:10%" | d8
 
! style="width:10%" | d8
! style="text-align: left" | Origin
+
! style="text-align: left" | Origins
 
|-
 
|-
 
| 1
 
| 1
Line 35: Line 25:
 
|-
 
|-
 
| 4
 
| 4
| style="text-align: left" | A mad scientist that conducted alchemical experiments on themself. They want to continue their experiments on their warlock.
+
| style="text-align: left" | A mad scientist that conducted alchemical experiments on themselves. They want to continue their experiments on their warlock.
 
|-
 
|-
 
| 5
 
| 5
| style="text-align: left" | A powerful Wizard that had a particular interest in Necromancy. They want to craft a perfect body for themself out of the corpses of others.
+
| style="text-align: left" | A powerful Wizard that had a particular interest in Necromancy. They want to craft a perfect body for themselves out of the corpses of others.
 
|-
 
|-
 
| 6
 
| 6
Line 52: Line 42:
  
 
===Bestowed Spells===
 
===Bestowed Spells===
You gain access to these spells at the levels specified below. Once you gain a bestowed spell, you always know it, and it doesn't count against the number of spells you know. If you gain a spell that doesn’t appear on the warlock spell list, the spell is considered a warlock spell for you.
+
You gain [[Warlock#Bestowed_Spells|bestowed spells]] at the warlock levels listed below.
  
 
<div class="box">
 
<div class="box">
 
{| class="classtable"
 
{| class="classtable"
! class="classcolor warlock" style="text-align: center; width: 10%;" | Level
+
! class="classcolor warlock" style="text-align: center; width: 20%;" | Warlock Level
! class="classcolor warlock" style="width: 90%;" | Spells
+
! class="classcolor warlock" | Spells
 
|-
 
|-
 
| style="text-align: center;" | 1st
 
| style="text-align: center;" | 1st
 
| [[fog cloud]], [[inflict wounds]]
 
| [[fog cloud]], [[inflict wounds]]
 
|-
 
|-
| style="text-align: center;" | 2nd
+
| style="text-align: center;" | 3rd
 
| [[enhance ability]], [[warding]]
 
| [[enhance ability]], [[warding]]
 
|-
 
|-
| style="text-align: center;" | 3rd
+
| style="text-align: center;" | 5th
 
| [[blink]], [[spirit guardians]]
 
| [[blink]], [[spirit guardians]]
 
|-
 
|-
| style="text-align: center;" | 4th
+
| style="text-align: center;" | 7th
 
| [[death ward]], [[phantasmal killer]]
 
| [[death ward]], [[phantasmal killer]]
 
|-
 
|-
| style="text-align: center;" | 5th
+
| style="text-align: center;" | 9th
 
| [[animate objects]], [[skill empowerment]]
 
| [[animate objects]], [[skill empowerment]]
 
|}
 
|}
 
</div>
 
</div>
  
==Paranormal Heirloom==
+
===Paranormal Heirloom===
At 1st, your patron has given you a personal heirloom. Using
+
At 1st, your patron has given you a personal heirloom. Using the item, you can channel The Specter's power and peek into their previous life. This item can be anything, but some examples include a tattered cowl, a broken mirror, or a tarnished locket.
the item, you can channel The Specter's power and peek into
 
their previous life. This item can be anything, but some
 
examples include a tattered cowl, a broken mirror, or a
 
tarnished locket.
 
  
Choose two skills. As long as you are in possession of the
+
Choose two skills. As long as you are in possession of the heirloom, you are considered proficient in the chosen skills. Additionally, you can cast speak with dead as a ritual. When you cast speak with dead in this way, you gain one of the target's skill or tool proficiencies that it had before it died until you complete a long rest. When you gain a new proficiency by speaking with the dead, lose any proficiencies
heirloom, you are considered proficient in the chosen skills.
 
Additionally, you can cast speak with dead as a ritual. When
 
you cast speak with dead in this way, you gain one of the
 
target's skill or tool proficiencies that it had before it died
 
until you complete a long rest. When you gain a new
 
proficiency by speaking with the dead, lose any proficiencies
 
 
previously gained in this way.
 
previously gained in this way.
  
Once you cast speak with dead using this feature, you can’t
+
Once you cast speak with dead using this feature, you can’t do so again until you finish a short or long rest.
do so again until you finish a short or long rest.
+
 
 +
===Aid from Beyond===
 +
At 1st level, you learn the guidance cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known. Additionally, you learn one language of your choice.
  
==Aid from Beyond==
+
===Terrorize===
At 1st level, you learn the guidance cantrip. It counts as a
+
At 6th level, your patron can phase out of your body to frighten those around you. As long as a creature is within 5 feet of you, you can use your reaction to cause each creature of your choice within 5 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, each target becomes frightened of you until the end of its next turn, and must immediately use its reaction, if available, to
warlock cantrip for you, but it doesn't count against your
+
move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.
number of cantrips known. Additionally, you learn one
 
language of your choice.
 
  
==Terrorize==
+
Once you use this feature, you can’t use it again until you finish a short or long rest.
At 6th level, your patron can phase out of your body to
 
frighten those around you. As long as a creature is within 5
 
feet of you, you can use your reaction to cause each creature
 
of your choice within 5 feet of you to make a Wisdom saving
 
throw against your spell save DC. On a failed save, each
 
target becomes frightened of you until the end of its next
 
turn, and must immediately use its reaction, if available, to
 
move as far as its speed allows away from you. The creature
 
doesn’t move into obviously dangerous ground, such as a fire
 
or a pit.
 
  
Once you use this feature, you can’t use it again until you
+
===Incorporeal Form===
finish a short or long rest.
+
At 10th level, you can use a bonus action to become incorporeal for 1 minute. While incorporeal you have
 +
resistance to non-magical damage and can move through objects and creatures as though they were difficult terrain. If you occupy the same spot as a solid object or creature at the end of your turn, you are immediately shunted to the nearest unoccupied space that you can occupy and take 1d10 force damage.
  
==Incorporeal Form==
+
Once you use this feature, you can’t use it again until you finish a short or long rest.
At 10th level, you can use a bonus action to become
 
incorporeal for 1 minute. While incorporeal you have
 
resistance to non-magical damage and can move through
 
objects and creatures as though they were difficult terrain. If
 
you occupy the same spot as a solid object or creature at the
 
end of your turn, you are immediately shunted to the nearest
 
unoccupied space that you can occupy and take 1d10 force
 
damage.
 
  
Once you use this feature, you can’t use it again until you
+
===Unwilling Host===
finish a short or long rest.
+
At 14th level, as an action, you can send your patron to possess target creature within 30 feet of you. The target must make a charisma save against your spell save DC. On a failed save, the target becomes incapacitated and loses control of its body. You now control the target and can choose the actions it takes. The target is not denied awareness. While you are in control of a target, you lose the Terrorize ability, and the target gains the Terrorize ability. The target can repeat the saving throw if it takes damage, or is ordered to take an action that would cause it direct harm. This effect ends on a successful save or after 10 minutes.
  
==Unwilling Host==
+
Once you use this feature, you can’t use it again until you finish a short or long rest.
At 14th level, as an action, you can send your patron to
 
possess target creature within 30 feet of you. The target must
 
make a charisma save against your spell save DC. On a failed
 
save, the target becomes incapacitated and loses control of
 
its body. You now control the target and can choose the
 
actions it takes. The target is not denied awareness. While
 
you are in control of a target, you lose the Terrorize ability,
 
and the target gains the Terrorize ability. The target can
 
repeat the saving throw if it takes damage, or is ordered to
 
take an action that would cause it direct harm. This effect
 
ends on a successful save or after 10 minutes.
 
  
Once you use this feature, you can’t use it again until you
+
==Patron Invocations==
finish a short or long rest.
 
  
==Invocations==
+
{{li|
 +
====Specter's Legacy====
 +
''Prerequisite: The Specter patron''
  
 +
Your proficiency bonus is doubled for any ability check you make that uses either of the proficiencies you permanently gained from the paranormal heirloom feature.
 +
}}
 +
{{li|
 
====Affinity for the Dead====
 
====Affinity for the Dead====
Prerequisite: 5th Level
+
''Prerequisite: 5th Level, The Specter patron''
 
 
Your control of the dead is unmatched. When you cast speak
 
with dead, you understand the target, even if they do not
 
share a language with you. The target is compelled to give
 
you truthful answers.
 
  
Additionally, you can cast animate dead once using a
+
Your control of the dead is unmatched. When you cast speak with dead, you understand the target, even if they do not share a language with you. The target is compelled to give you truthful answers.
warlock spell slot. You can't do so again until you finish a long
 
rest.
 
  
 +
Additionally, you can cast animate dead once using a warlock spell slot. You can't do so again until you finish a long rest.
 +
}}
 +
{{li|
 
====Ghostly Procession====
 
====Ghostly Procession====
Prerequisite: 5th Level
+
''Prerequisite: 5th Level, The Specter patron''
  
You can cast phantom steed as a ritual. When you do, you can
+
You can cast phantom steed as a ritual. When you do, you can create a number of horse-like creatures equal to your charisma modifier instead of only 1, you can select a rider for each creature created in this way.
create a number of horse-like creatures equal to your
+
}}
charisma modifier instead of only 1, you can select a rider for
+
{{li|
each creature created in this way.
+
====Spectral Guardian====
 +
''Prerequisite: 7th, The Specter patron''
  
====Specter's Legacy====
+
You can cast Guardian of Faith once without using a warlock spell slot. You can’t do so again until you finish a long rest. When Guardian of faith is cast in this way it appears as a large phantom and deals necrotic damage instead of radiant damage.
Prerequisite: The Specter patron
+
}}
 
 
Your proficiency bonus is doubled for any ability check you
 
make that uses either of the proficiencies you permanently
 
gained from the paranormal heirloom feature.
 
 
 
====Spectral Guardian====
 
Prerequisite: 7th, The Specter patron
 
  
You can cast Guardian of Faith once without using a warlock
 
spell slot. You can’t do so again until you finish a long rest.
 
When Guardian of faith is cast in this way it appears as a
 
large phantom and deals necrotic damage instead of radiant
 
damage.
 
  
 
{{Warlock}}
 
{{Warlock}}
  
 
[[Category: Classes]][[Category: Warlock]]
 
[[Category: Classes]][[Category: Warlock]]

Latest revision as of 05:36, 5 May 2020

warlock

The Specter

You have been possessed. Your patron is a specter who was extremely powerful in life but barely remembers their history. Perhaps they were a powerful wizard, an evil king, or a master thief. In return for power and gifts from your patron, you've agreed to allow them to share your body and live vicariously through you, perhaps with the goal of finding a new body or taking over yours indefinitely.

Warlocks with a specter patron have intimate relationships with their patrons. Specters are able to intrude into the warlock’s every thought and vice versa. Unlike other pacts, there is no room for dishonesty between a warlock and their specter patron and every moment is a struggle for control. When creating a warlock with a specter patron, work with your DM to come up with a history for your patron. Below are a few ideas for patrons and their goals that can be used for inspiration.

Homebrew: The "Specter" warlock subclass was made by Gahaith and published on the unearthedarcana subreddit.

Specter Patron Table

d8 Origins
1 Your great Grandparent that always hated the rest of the family. They want to groom their warlock to represent the family well.
2 A thug that made a fortune mugging rich people with a cursed dagger. They want to find their dagger and return to their violent ways.
3 The ruler of a forgotten kingdom. They want to rediscover their lost land and return it to its former glory.
4 A mad scientist that conducted alchemical experiments on themselves. They want to continue their experiments on their warlock.
5 A powerful Wizard that had a particular interest in Necromancy. They want to craft a perfect body for themselves out of the corpses of others.
6 The High Inquisitor of a dead religion. They want to reignite worship for their deity by converting nonbelievers and smiting heretics.
7 An aristocrat who collected occult and cursed jewelry. They want to get revenge on the person who sold them the cursed necklace that killed them.
8 A disgraced knight who turned to dark magic to regain their honor. They want to bring glory back to their family name.

Bestowed Spells

You gain bestowed spells at the warlock levels listed below.

Paranormal Heirloom

At 1st, your patron has given you a personal heirloom. Using the item, you can channel The Specter's power and peek into their previous life. This item can be anything, but some examples include a tattered cowl, a broken mirror, or a tarnished locket.

Choose two skills. As long as you are in possession of the heirloom, you are considered proficient in the chosen skills. Additionally, you can cast speak with dead as a ritual. When you cast speak with dead in this way, you gain one of the target's skill or tool proficiencies that it had before it died until you complete a long rest. When you gain a new proficiency by speaking with the dead, lose any proficiencies previously gained in this way.

Once you cast speak with dead using this feature, you can’t do so again until you finish a short or long rest.

Aid from Beyond

At 1st level, you learn the guidance cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known. Additionally, you learn one language of your choice.

Terrorize

At 6th level, your patron can phase out of your body to frighten those around you. As long as a creature is within 5 feet of you, you can use your reaction to cause each creature of your choice within 5 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, each target becomes frightened of you until the end of its next turn, and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Incorporeal Form

At 10th level, you can use a bonus action to become incorporeal for 1 minute. While incorporeal you have resistance to non-magical damage and can move through objects and creatures as though they were difficult terrain. If you occupy the same spot as a solid object or creature at the end of your turn, you are immediately shunted to the nearest unoccupied space that you can occupy and take 1d10 force damage.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Unwilling Host

At 14th level, as an action, you can send your patron to possess target creature within 30 feet of you. The target must make a charisma save against your spell save DC. On a failed save, the target becomes incapacitated and loses control of its body. You now control the target and can choose the actions it takes. The target is not denied awareness. While you are in control of a target, you lose the Terrorize ability, and the target gains the Terrorize ability. The target can repeat the saving throw if it takes damage, or is ordered to take an action that would cause it direct harm. This effect ends on a successful save or after 10 minutes.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Patron Invocations

Specter's Legacy

Prerequisite: The Specter patron

Your proficiency bonus is doubled for any ability check you make that uses either of the proficiencies you permanently gained from the paranormal heirloom feature.

Affinity for the Dead

Prerequisite: 5th Level, The Specter patron

Your control of the dead is unmatched. When you cast speak with dead, you understand the target, even if they do not share a language with you. The target is compelled to give you truthful answers.

Additionally, you can cast animate dead once using a warlock spell slot. You can't do so again until you finish a long rest.

Ghostly Procession

Prerequisite: 5th Level, The Specter patron

You can cast phantom steed as a ritual. When you do, you can create a number of horse-like creatures equal to your charisma modifier instead of only 1, you can select a rider for each creature created in this way.

Spectral Guardian

Prerequisite: 7th, The Specter patron

You can cast Guardian of Faith once without using a warlock spell slot. You can’t do so again until you finish a long rest. When Guardian of faith is cast in this way it appears as a large phantom and deals necrotic damage instead of radiant damage.