Soulbinder/Wilds

Contents
Bond of the Wilds
You are in touch with nature itself and have offered something of yourself to it. In return, you are given a trusty animal companion that protects you and carries out your orders. Your bond with the beast makes you inseparable.
Natures Companion
At 1st level you and your companion gain the following benefits:
- Your companions creature type is Beast or Monstrosity.
- You and your companion gain an extra 5 feet walking speed.
- Beasts can understand you and your companion, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn't grant you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.
Benefit of the Bond: Martial
Additionally starting at 1st level you gain some of your companions experience in combat.
You gain proficiency in martial weapons and medium armor. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Call of the Wild
Starting at 3rd level you and your companion can work together to become empowered by the power of nature.
Once per turn when your companion hits a creature that is within 5 feet of you or if you hit a creature that is within 5 feet of your companion, you can activate one of the following features:
- Exhilarating Roar. Any creature of your choice within 10 feet of the hit creature, can use their reaction to spend one of their hit dice and heal for an amount equal to the roll of the hit die + their constitution modifier.
- Go for the Eyes. The creature that was hit must succeed on a Constitution saving throw or be blinded until the end of your next turn.
- Pack Leaders Mark. Until the start of your next turn, all attacks against the creature are made with advantage as long as the creature is within 5 feet of you or your companion.
You can activate this feature a number of times equal to your proficiency modifier and regain all uses on a short or long rest.
Wild Pack
When you reach 7th level you and your companion can work together like a pack to overcome overwhelming odds.
When you make an attack against a creature within 5 feet of your companion you can choose to gain advantage on the attack roll, if you hit this attack you must activate and use "Call of the Wild", you can't use this feature if you don't have any uses of call of the wild. If the creature dies from your attack you don't have to expend a use of Call of the Wild. Nature's Commands
At 11th level, you can command your beast with the guidance of nature itself. The following commands are added to your Edict options:
- Tooth and Nail. Your beast can use its action to make a number of attacks equal to a roll of your Edict Die, it can't make more than one attack against the same creature with this action and it can use it's movement between attacks.
- Dodge and Evade. Until the end of your next turn, whenever your beast takes damage, it can reduce the damage by an amount equal to a roll of your edict die.
Alpha Call
When you reach 15th level you can call upon the spirits of nature to fight and hunt alongside you and your companion.
As an action you can use this feature to cast the "Summon Beast" spell at 5th level. When cast with this feature the spell summons two spirits instead of one, its duration in reduced to 1 minute and it doesn't require concentration. The spirits attacks also counts as magical for the purpose of overcoming resistances.
Once you have used this feature you must finish a long rest before you can do so again.
| Soulbinder | |
|---|---|
| Subclasses | Bond of the Wilds · Bond of the Unknown · Bond of the Dragonkin · Bond of the Primal Spirit · Bond of the Elusive Soul · Bond of the Spirit Vessel · Bond of the Puppet · Bond of the Divine |
| Classes | Barbarian · Bard · Cleric · Fighter · Monk · Paladin · Ranger · Rogue · Sorcerer · Warlock · Warlord · Wizard |
| Rare Classes | Atavist* · Druid · Inventor · Soulbinder · Spellblade · Artificer* |