Sanctified charge

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🗲 Sanctified Charge

2nd-level transmutation

Casting Time: 1 bonus action
Range: Self (20 foot line)
Components: V, S
Duration: Instantaneous

Fueled by a burst of divine strength, you move up to 20 feet in a straight line in a swift burst of movement, ending your charge early if you collide with a creature. A creature you collide with must make a Strength saving throw. On failure, they take 2d6 radiant damage and are knocked prone, or half as much damage on a successful save.

Classes: Cleric, Paladin