Catfolk



About
Per their curious and pioneering nature, Catfolks follow the scent of prosperity wherever it may lead them. Catfolks are well-liked among other races due to their sociability and ability to fill missing gaps in the market, enriching whatever land they settle on. Many Catfolks can be found in all corners of the worlds as craftsmen, traders, and entrepreneurs. This outspread requires Catfolks to be adaptable, relying on their social skills as well as their feline nimbleness.
Racial Traits
- Ability Score: Dexterity +1; Charisma or Intelligence +1
- Size: Medium
- Speed: 30 feet
- Age: Catfolks mature at the same rate as humans and can live up to 110 years.
- Languages: You can speak, read, and write Common and one other languages of your choice.
- Rarity: Common. You can expect to find Catfolks everywhere you go.
Racial Abilities
- Social Acumen. You have a natural affinity with socialization, whether that be with your own kind or other races. You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).
- Sixth Sense. When you make a saving throw, you can choose to gain a bonus to the save equal your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
- Assimilation Knowledge. You gain one tool proficiency and two languages of your choice.
Lithe and Nimble
Catfolks look nearly identical to human except for their feline ears and tails. These cat-like features come in a majority of color and shape, much like the color of their hair and eyes. They do not feature any print or pattern. Physically, Catfolks are more slender than human on average, allowing them to be nimbler on their feet.
Most female Catfolks also have a distinctive marking on their cheeks; this is slightly less common among males.
Achiever Culture
Although Xamsara is a prosperous homeland for many Catfolks, there is rarely an opportunity to distinguish oneself. As such, many Catfolks who have yet to make it big in Xamsara give in to their wanderlust and break out of their comfortable lifestyles to travel to all corners of the world in search of a new land or society to establish themselves in. Their independence and adaptability allow them to prosper even in the most extreme of places.
Friendly
Most Catfolks are warm toward strangers. They are perceptive and good judge of characters, which allow them to be more trusting than other non-human races. Catfolks love a good story and can converse for a week straight. However, they are rather sensitive about matters relating to their wealth.
Capitalist
Because of their high social intelligence, many Catfolks dominate the field of trading and service providing. With their ability to quickly assimilate into most places, they often enrich their place of living as well, making them highly desirable as immigrants. However, some Catfolks can be quite shrewd and miserly in matters of business. Some will go against the law to prioritize profits. Their success draws the ire of many who are less fortunate.
Education
Of all of the non-human races, Catfolks prize scholasticism, often pushing their children to be educated in worldly matters, academia, or the family's business.
Rubrace - Xamsaran Catfolks
This subset of Catfolks have been born on Xamsara and resided there for most of their lives. They tend to have a darker complexion than their foreign-born kin. Considering that Xamsara does not take kindly to civilization, these Catfolks tend to be more in touch with their bestial side to survive the harsh tropic environment of their jungle-filled continent.
Racial Traits
- Ability Score: Dexterity +1; Wisdom or Strength +1
- Languages: You can speak, read, and write Common, Xamsaran, and one other language of your choice.
- Rarity: Uncommon. You will see Xamsaran Catfolk travelers from time to time as they are very recognizable; however, few live away from their homeland.
- Homeland: Xamsara
Racial Abilities
- Fleet of Foot. Your base walking speed increases to 35 feet.
- Darkvision. Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Sixth Sense. When you make a saving throw, you can choose to gain a bonus to the save equal your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
- Battle Tool. You have proficiency with one martial weapon of your choice.