Cruorbat Call

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🗲 Crourbat Call

2nd-level conjuration

Casting Time: 1 action
Range: 10 feet
Components: V, S, M (some fruit)
Duration: Instantaneous

This spell creates an undead familiar. Organically created from the bites of vampires, cruorbats can be summoned for a short while through mirrored forms of hemomancy. When you cast this spell, choose a corpse of a Large or smaller bat within range. The target becomes a cruorbat, but only of a size fitting for its corpse (the statistics can be found on pg. 33 of the Dark Arts Player’s Companion).

On each of your turns, you can verbally command the cruorbat you made if the cruorbat is within 60 feet of you. You decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor.

If you issue no commands, the cruorbat only defends itself against hostile creatures. Once given an order, the cruorbat continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any commands you’ve given it. To maintain control of the creautre for another 24 hours, you must cast this spell on the cruorbat again before the current 24-hour period ends. This use of this spell reasserts your control of the cruorbat you animated with this spell, rather than animating a new one.

Classes: Atavist