Artificer/Homunculus

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♦ Homunculus Servant

Tiny construct, neutral

Armor Class 13 (natural armor)
Hit Points equal the homunculus's Constitution modifier + your Intelligence modifier + your level in this class
Speed 20 ft., fly 30 ft.

STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (-2)

Saving Throws: Dex +4
Skills: Perception +4, Stealth +4
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses darkvision: 60 ft., passive Perception 14
Languages: understands the languages you speak


Features

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).


Actions (Requires Your Bonus Action)

Force Strike. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 force damage.


Reactions

Channel Magic.' The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.