Jousting
Jousting

A joust is a sport event where two riders arm themselves a with jousting lance and a shield and aims to knock their opponent to the ground while on horseback. This is a rule for how to host a jousting match.
Preparation
Steed Selection
Horses are provided by the organizers of the event. Players have to select their horses carefully.
Depending on the number of players there should be different levels of steeds. 5% excellent 10 % good 80% average and 5 % bad.
The player must make an animal handling or investigation check. The roll will be done in secret, only visible to the DM. The character does not know exactly how his or her horse will perform.
20 you get an exceptionally well-performing horse: +2 to all checks to remain in saddle 16-19 you get a fairly well-performing horse: +1 to all checks to remain in saddle 10-15 you get a horse that's average in its performance for the day: +0 to all checks to remain in saddle 3-9 you get a horse that's performing badly for the day: -1 to all checks to remain in saddle 1-2 you get a horse that's performing terribly for the day: -2 to all checks to remain in saddle
Armor Selection
PCs are allowed to choose between 2 types of armour jousting plate or jousting chain. The plate allows no DeX bonus and has an ac of 17 for the chest and 21 for the head. The chain does allow for DeX bonus it has ac 15 and 19 for the head it allows for 2 points of DeX. You must have armour proficiency in order to use either armour without disadvantage, medium for the chain and heavy for the plate.