Krynn

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Krynn

Given their adventurous nature, this curious race can be found in many places. Like catfolks, krynns are adaptable and social people, allowing them to live harmoniously with other races. Though, their bovine features and strange physique makes them stand out anywhere. Krynns are highly sought after by warring Lords, mercenary corps, and adventuring guilds because of their intimidating looks, though not all krynns are as monstrously strong as they appear.

Krynn is just about the only race that can be fully integrated into dwarven society thanks to their deeply-entwined history. Legends says that krynns were originally a tribe of minotaurs whose sole mission was to find a Magisphere to immortalize their King. Their search led them into a trap by a demigod evil god, Barbatur who gave them an bovine humanoid form that was inferior to their minotaur body. He then imprisoned them in his labyrinth for hundreds of years.

When the dwarves discovered the maze by chance, they freed the the cursed minotaurs. In all of his fury, Barbatur declared war on the minotaurs and their savior, vowing to imprison them all for eternity. The battle lasted generations, until a group of krynn and dwarves managed to slay Barbatur. Finally obtaining their independence, the minotaur renamed themselves after the leader of the heroes, Krynn. Since then, krynns have developed an incredible friendship with dwarves as the two races shared their knowledge and culture with one another.

Racial Stats

Traits
  • Size: Medium
  • Speed: 30 feet
  • Age: Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 300 years.
  • Languages: You can speak, read, and write Common and Krynnish.
Features
  • Hypermetabolism. You require twice as much food as a normal medium sized creature. However, your body stays heated at all time regardless of the temperature. This may cause discomfort in hot climates.
  • Labyrinthine Recall. Whenever you make a Wisdom or Intelligence check that requires you to recall a passage you have traveled, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • ※ Refer to the Birthplace section for additional traits and features.

Burly and Dysmorphic

Krynns possess distinctive bovine features that comes from their minotaur bloodline, this includes horns that comes in various shapes, textures, and lengths, and a pair of tapered bulb-shaped ears. However, male and female krynns look as if they belong to different races given their sexually dysmorphic nature.

  • Male: Male krynns averages around 7 feet and 330 pound. Although male krynns start out small during childhood, they develop a bulky frame and large musculature mid to late adolescence.
  • Female: Female krynn are generally much shorter than their male counterpart. They average around 5 feet in height and 200 pound in weight. Thanks to their favorable distribution, most female krynns are not obese despite their weight. There are rare cases where female krynns are as large as male krynns.

Cultured and Festive

Contrary to their boorish appearance, krynns are cultured people with a great deal of customs and traditions that share some similarities with those of the dwarves'. Unlike dwarves, however, krynns do not cling onto traditions and instead seek to evolve their way of life. Old customs that no longer make sense in the context of the times are changed or dropped entirely.

Krynns love to celebrate both their own holidays and other holidays that have nothing to do with them. They are festive and happy people who try to make the most of their short life. Krynns are also known to be gracious hosts, their custom places a huge emphasis on tending to the needs of their guests. Their incredible services makes krynn cities and businesses some of the most popular places for visitors and customers alike.

In general, krynns' open and social nature helps them make friends. However, they are also known to wear their emotions on their sleeve, their brashness and quick-tempered nature can lead them into unforeseen troubles.

Food-obsessed

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Cursed with hypermetabolism, krynns consume a large amount of food. Just because they eat out of necessity does not mean they can eat just about anything. Krynns have extremely refined palates—they lust after the most exquisite cuisines. Many krynns grow bored without a massive diversity in food, however. They are as adventurous with their meals as they are with their lives. Krynn often explore food belonging to other cultures and pursue the strangest of ingredients to use in their cooking.

As a result of their food-obsessed culture, krynns have some of the most developed food industry anywhere. They often import grand and exotic ingredients to make salivating meals that cannot be sampled anywhere else. Krynns tend to make great chefs thanks to talent with food. Many krynns have made a fortune for themselves through culinary in all corners of the world.

Heroic Bloodline

Krynns treat legends as history—they practically worship past heroes as though they are gods. This heroic adoration reflects in their complete reverence of high-borns, whose blood are said to directly trace back to the heroes that had liberated them from Barbatur. Only high-borns can become the king or queen of a particular kingdom, the same blood are also prioritized in other high-social positions such as governance and religious leadership.

This reverence of blood has also led to nasty wars between krynn kingdoms. There have always been a dozen if not more high-born families, whose authority and legitimacy have clashed with one another, sparking bloody feuds that can resulted in major consequences. Regardless, most krynn warriors who pledge their alliance to a family would die serving as their sword and shield. To make matters worse, there are also krynns who unify under current heroes who are not connected to the old blood. It is the one area that can completely destabilize krynn society.

Krynn Names

Krynns of common-blood do take surname. Surnames are reserved solely for high-borns who belong to pre-established families. Krynn first names are based on Slavic names that favors -a and -ir ending.

  • Male Names: Agnla, Brugmir, Bretislav, Ctibir, Dragosek, Drakmir, Dharza, Kazamir, Milivoje, Nirikov, Radolak, Rugilar, Sarovnek, Svarakov, Trovir, Vastla, Yarvem
  • Female Names: Anca, Braesnir, Cicir, Drakir, Eleska, Enka, Irnaya, Jalena, Kalka, Lamretta, Milenka, Noraka, Pesha, Sana, Stoya, Takyat, Vrokya, Yaia, Zoja, Zvonimira
  • Last Names: (Reserved for high-borns only) Barholdt, Dzarka, Kazamir, Ervenm, Lycorva, Torvin, Kriska, Yaraven, etc.

Birthplace

Each of these birthplaces grants you an ability score and extra features specific to that particular environment. Use the traits and features below as an addition to the ones in #Racial Stats

Plain

Krynns who are native to plains are most suitable to live among other races. Their population mainly concentrates in major civilized areas. These krynns are more prepared to navigate complex interracial relations and a demanding city life.

Traits & Features

  • Silver-.
  • Social Acumen. You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).

Sea

Krynns born and grow up by the seaside or on the sea has a certain affinity with it. They commonly work as fisherman, sailor, diver, captain, or other jobs related to water.

Traits & Features

  • Sea Combat Training. You have proficiency with the spear, trident, light crossbow, and net.
  • Talented Swimmer. You have a swimming speed of 30 feet. You can also hold your breath for one hour.
  • Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

Crag

Krynns natives to crags often reside in mountainous regions, near canyons, or other places where the terrain is rocky and difficult. This makes them

Frost

Krynns who are native to cold environments are forced to be hardy. They tend to live on snowy peaks, tundra, or the frozen north. Having adapted to the harsh winter life, these krynns are excellent at enduring hardship beyond the cold.

Traits & Features

  • Sea Combat Training. You have proficiency with the spear, trident, light crossbow, and net.
  • Talented Swimmer. You have a swimming speed of 30 feet. You can also hold your breath for one hour.
  • Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

Swamp

Krynns native to swamps and bogs tend to be reclusive, hidden away from civilization as they immerse themselves in the natural world, developing their spirituality, or communing with their surroundings.

Traits & Features

  • Sea Combat Training. You have proficiency with the spear, trident, light crossbow, and net.
  • Talented Swimmer. You have a swimming speed of 30 feet. You can also hold your breath for one hour.
  • Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.