Difference between revisions of "Catfolk"

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(About)
(Culture of the Pioneer)
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Most female Catfolks also have a distinctive marking on their cheeks; this is slightly less common among males.
 
Most female Catfolks also have a distinctive marking on their cheeks; this is slightly less common among males.
  
==Culture of the Pioneer==
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==Opportunistic Pioneers==
Although Xamsara is a prosperous homeland for many Catfolks, there is rarely an opportunity to distinguish oneself. As such, many Catfolks who have yet to make it big in Xamsara give in to their wanderlust and break out of their comfortable lifestyles to travel to all corners of the world in search of a new land or society to establish themselves in. Their independence and adaptability allow them to prosper even in the most extreme of places.  
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Although Xamsara is a prosperous homeland for many Catfolks, there is rarely an opportunity to distinguish oneself within such a rich society. As such, Catfolks who have yet to make it big break out of their comfortable lifestyles to travel to all corners of the world in search of new lands and opportunities. Their willingness to travel often lead them to the most extreme and unlikely of places. Fortunately, their adaptability and hard-working nature helps them persevere in their uphill battle to establish themselves.  
  
====Cozy Friendship====
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Thanks to their social intelligence, the commercial and the service industry is dominated by Catfolks. Many Catfolks can be incredibly shrewd and cutthroat when it comes to business; some will forgo friendship and the law in pursuit of personal wealth. Overall, Catfolks' success draws the ire of many who are less fortunate.
Catfolks are highly perceptive in social situations and can be good judge of characters; this allows them to be more trusting than other non-human races. As a result, they tend to warm up to strangers quickly, even if trust comes much later. Catfolks love a good story and can converse for a week straight. However, they are rather sensitive about matters related to their wealth.
 
  
For the purpose of adventuring, Catfolks are social and supportive teammates, making them great long-term traveling companions.
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====Silver-tongued & Trusting====
 
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Catfolks are highly perceptive in social situations and can be a good judge of characters; this allows them to be more trusting than other non-human races. As a result, they will often warm up to strangers quickly whether it is for the purpose of business or friendship. These silver-tongued devils can also be very persuasive and manipulative for their own mean. Compared to other less-receptive races, Catfolks make great teammates so long as there are enough incentives to be a good team-player.
====Opportunistic Fortune====
 
Thanks to their social intelligence, many Catfolks dominate the field of trading and service providing. With their ability to quickly assimilate into most places, they often enrich their place of living as well, making them highly desirable as immigrants. However, some Catfolks can be quite shrewd and miserly in matters of business. Some will go against the law to prioritize profits. Their success draws the ire of many who are less fortunate.
 
 
 
====Education====
 
Of all of the non-human races, Catfolks prize scholasticism, often pushing their children to be educated in worldly matters, academia, or the family's business.
 
  
 
==Catfolk Names==
 
==Catfolk Names==

Revision as of 07:27, 18 August 2019

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I have seen the thirst for power, but I have only ever yearned for wealth, which is the backbone of all nation. —Asal Vines, the Merchant King

About

Per their curious and pioneering nature, Catfolks follow the scent of prosperity wherever it may lead them. Catfolks are well-known and liked among other races for their social nature and ability to enrich whatever land they settle on. Catfolks can be found in all corners of the worlds as craftsmen, traders, and entrepreneurs, though there is not a shortage of Catfolk adventurers either. Their widespread nature requires them to be adaptable and to rely on their high social intelligence, cunning, as well as their feline nimbleness to succeed where many may fail.

Racial Traits

  • Ability Score: Charisma or Intelligence +2; Dexterity +1
  • Size: Medium
  • Speed: 30 feet
  • Age: Catfolks mature at the same rate as humans and can live up to 110 years.
  • Languages: You can speak, read, and write Common, Xamsaran, and one other languages of your choice.

Racial Abilities

  • Sixth Sense. When you make a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
  • Social Acumen. You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).
  • Appraiser's Eye. You may add double your proficiency bonus to Charisma (Persuasion) rolls when haggling, and to Intelligence (Investigation) checks to determine an item's origin and value.
  • Assimilation Knowledge. You gain two tool proficiency and one languages of your choice.

Lithe and Nimble

Catfolks look nearly identical to human except for their feline ears and tails. These cat-like features come in a majority of color and shape, much like the color of their hair and eyes. They do not feature any print or pattern. Physically, Catfolks are more slender than human on average, allowing them to be nimbler on their feet.

Most female Catfolks also have a distinctive marking on their cheeks; this is slightly less common among males.

Opportunistic Pioneers

Although Xamsara is a prosperous homeland for many Catfolks, there is rarely an opportunity to distinguish oneself within such a rich society. As such, Catfolks who have yet to make it big break out of their comfortable lifestyles to travel to all corners of the world in search of new lands and opportunities. Their willingness to travel often lead them to the most extreme and unlikely of places. Fortunately, their adaptability and hard-working nature helps them persevere in their uphill battle to establish themselves.

Thanks to their social intelligence, the commercial and the service industry is dominated by Catfolks. Many Catfolks can be incredibly shrewd and cutthroat when it comes to business; some will forgo friendship and the law in pursuit of personal wealth. Overall, Catfolks' success draws the ire of many who are less fortunate.

Silver-tongued & Trusting

Catfolks are highly perceptive in social situations and can be a good judge of characters; this allows them to be more trusting than other non-human races. As a result, they will often warm up to strangers quickly whether it is for the purpose of business or friendship. These silver-tongued devils can also be very persuasive and manipulative for their own mean. Compared to other less-receptive races, Catfolks make great teammates so long as there are enough incentives to be a good team-player.

Catfolk Names

Catfolk names are based on Romanian names.

  • Male Names: Adam, Antoniu, Cosmin, Dragomir, Eftemie, Emilian, Gabriol, Mihail, Mihaita, Razvan, Teo, Valentino
  • Female Names: Angelea, Craita, Cristea, Dorota, Floarea, Lavinia, Mariana, Marta, Oana, Sorana, Trandafira, Olimpia
  • Family Names: Balitiu, Blaga, Ciora, Dita, Dumitrescu, Gilca, Iagar, Ilie, Lazar, Mihai, Negutesco, Pavel, Rudeanu, Stirbei

Subrace

Xamsaran Catfolks

This subset of Catfolks have been born on Xamsara and resided there for most of their lives. They tend to have a darker complexion than their foreign-born kin. Considering that Xamsara does not take kindly to civilization, these Catfolks tend to be more in touch with their bestial side to survive the harsh tropic environment of their jungle-filled continent.

« Expand »

Some racial traits have been replaced. Instead of the racial abilities above, please use the ones written in the section below.

Racial Traits

  • Ability Score: Dexterity +1; Wisdom or Strength +1
  • Languages: You can speak, read, and write Common, Xamsaran, and one other language of your choice.
  • Rarity: Uncommon. You will see Xamsaran Catfolk travelers from time to time as they are very recognizable; however, few live away from their homeland.
  • Homeland: Xamsara

Racial Abilities

  • Fleet of Foot. Your base walking speed increases to 35 feet.
  • Darkvision. Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Sixth Sense. When you make a saving throw, you can choose to gain a bonus to the save equal your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
  • Battle Tool. You have proficiency with one martial weapon of your choice.