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==Asch's Homebrew Rules== | ==Asch's Homebrew Rules== | ||
Revision as of 23:26, 12 April 2020

Contents
Asch's Homebrew Rules
These are the homebrew rules I personally use in many if not all of my games. As a DM, you don't have to use them. Feel free to pick and choose depending on the kind of game you want. Make sure to let your players know during session zero what homebrew or variant rules you will use.
Character Creation
Improved Intelligence
You gain additional proficiency in the form of learning at the specified Intelligence score. (11) tool proficiency (13) skill proficiency (15) a language (17) tool proficiency (19) skill proficiency
I know a guy
In any situation (where it makes sense), a PC can declare "I know a guy," and then quickly sketch that NPC & the relationship. Fewer details are usually better - that leaves room for the DM & PCs to play.
Upon declaration, the NPC exists. Then, when the PCs try to interact with the NPC, the player who created that NPC makes a Charisma roll to see how the NPC reacts. Depending upon the situation, the DM may decide advantage/disadvantage applies.
Multiclassing
Due to the amount of homebrews, you cannot take any level in a class that is not the one you started with.
Combat
Drinking Potions
Drinking a potion during combat takes a bonus action instead of a full action.
Stacking Advantages and Disadvantages
Advantages and disadvantages may stack. One advantage does not negate multiple disadvantages. The status that's higher in number wins.