Difference between revisions of "Commune with civilization"
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| description = You briefly become one with civilization and gain knowledge of the surrounding territory. In a civilized area, the spell gives you knowledge of the area within 3 miles of you. The spell doesn’t function where there is no construction, such as in the wilderness. | | description = You briefly become one with civilization and gain knowledge of the surrounding territory. In a civilized area, the spell gives you knowledge of the area within 3 miles of you. The spell doesn’t function where there is no construction, such as in the wilderness. | ||
| − | You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: | + | <p style="margin-bottom:5px">You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:</p> |
| − | < | ||
* road layout and landmarks | * road layout and landmarks | ||
* prevalent goods, services, factions, or cultures | * prevalent goods, services, factions, or cultures | ||
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* building and establishment types of your choice | * building and establishment types of your choice | ||
</ul> | </ul> | ||
| + | |||
For example, you could determine the fastest route to the city center, the popular local foods, and the location of any blacksmiths in the area. | For example, you could determine the fastest route to the city center, the popular local foods, and the location of any blacksmiths in the area. | ||
Revision as of 19:08, 17 September 2022
Contents
🗲 Commune with Civilization
5th-level divination (ritual)
Casting Time: 1 minute
Range: Self
Components: V, S
Duration: Instantaneous
You briefly become one with civilization and gain knowledge of the surrounding territory. In a civilized area, the spell gives you knowledge of the area within 3 miles of you. The spell doesn’t function where there is no construction, such as in the wilderness.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
- road layout and landmarks
- prevalent goods, services, factions, or cultures
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- building and establishment types of your choice
For example, you could determine the fastest route to the city center, the popular local foods, and the location of any blacksmiths in the area.
Classes: Cleric/Civilization Domain