Category: Class
From Magisphere
| Line 4: | Line 4: | ||
! HP | ! HP | ||
! Main Stats | ! Main Stats | ||
| + | ! Summary | ||
|- | |- | ||
| [[Barbarian]] | | [[Barbarian]] | ||
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| d12 | | d12 | ||
| Strength, Constitution | | Strength, Constitution | ||
| + | | A fierce warrior of primitive background who can enter a battle rage. | ||
|- | |- | ||
| [[Bard]] | | [[Bard]] | ||
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| d8 | | d8 | ||
| Charisma, Wisdom | | Charisma, Wisdom | ||
| + | | An inspiring magician whose power echoes the music of creation. | ||
|- | |- | ||
| [[Cleric]] | | [[Cleric]] | ||
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| d8 | | d8 | ||
| Wisdom, Charisma | | Wisdom, Charisma | ||
| + | | A priestly champion who wields divine magic in service of a higher power. | ||
|- | |- | ||
| [[Druid]] | | [[Druid]] | ||
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| d8 | | d8 | ||
| Wisdom, Intelligence | | Wisdom, Intelligence | ||
| + | | A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms. | ||
|- | |- | ||
| [[Fighter]] | | [[Fighter]] | ||
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| d10 | | d10 | ||
| Strength, Dexterity, Constitution | | Strength, Dexterity, Constitution | ||
| + | | A master of martial combat, skilled with a variety of weapons and armor. | ||
|- | |- | ||
| [[Paladin]] | | [[Paladin]] | ||
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| d10 | | d10 | ||
| Strength, Wisdom, Charisma | | Strength, Wisdom, Charisma | ||
| + | | A holy warrior bound to a sacred oath. | ||
|- | |- | ||
| [[Pugilist]] | | [[Pugilist]] | ||
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| d8 | | d8 | ||
| Strength, Dexterity, Wisdom | | Strength, Dexterity, Wisdom | ||
| + | | A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. | ||
|- | |- | ||
| [[Ranger]] | | [[Ranger]] | ||
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| d10 | | d10 | ||
| Strength, Dexterity, Wisdom | | Strength, Dexterity, Wisdom | ||
| + | | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. | ||
|- | |- | ||
| [[Rogue]] | | [[Rogue]] | ||
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| d8 | | d8 | ||
| Strength, Dexterity, Intelligence | | Strength, Dexterity, Intelligence | ||
| + | | A scoundrel who uses stealth and trickery to overcome obstacles and enemies. | ||
|- | |- | ||
| [[Sorcerer]] | | [[Sorcerer]] | ||
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| d6 | | d6 | ||
| Charisma, Constitution | | Charisma, Constitution | ||
| + | | A spellcaster who draws on inherent magic from a gift or bloodline. | ||
|- | |- | ||
| [[Warlock]] | | [[Warlock]] | ||
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| d8 | | d8 | ||
| Intelligence, Wisdom, Charisma | | Intelligence, Wisdom, Charisma | ||
| + | | A wielder of magic that is derived from a bargain with an extraplanar entity. | ||
|- | |- | ||
| [[Wizard]] | | [[Wizard]] | ||
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| d6 | | d6 | ||
| Intelligence, Wisdom | | Intelligence, Wisdom | ||
| + | | A scholarly magic-user capable of manipulating the structures of reality. | ||
|- | |- | ||
|} | |} | ||
Revision as of 00:01, 30 December 2018
| Name | Role | HP | Main Stats | Summary |
|---|---|---|---|---|
| Barbarian | Martial | d12 | Strength, Constitution | A fierce warrior of primitive background who can enter a battle rage. |
| Bard | Caster | d8 | Charisma, Wisdom | An inspiring magician whose power echoes the music of creation. |
| Cleric | Half caster | d8 | Wisdom, Charisma | A priestly champion who wields divine magic in service of a higher power. |
| Druid | Half caster | d8 | Wisdom, Intelligence | A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms. |
| Fighter | Martial | d10 | Strength, Dexterity, Constitution | A master of martial combat, skilled with a variety of weapons and armor. |
| Paladin | Half caster | d10 | Strength, Wisdom, Charisma | A holy warrior bound to a sacred oath. |
| Pugilist | Half caster | d8 | Strength, Dexterity, Wisdom | A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. |
| Ranger | Martial | d10 | Strength, Dexterity, Wisdom | A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. |
| Rogue | Martial | d8 | Strength, Dexterity, Intelligence | A scoundrel who uses stealth and trickery to overcome obstacles and enemies. |
| Sorcerer | Caster | d6 | Charisma, Constitution | A spellcaster who draws on inherent magic from a gift or bloodline. |
| Warlock | Caster | d8 | Intelligence, Wisdom, Charisma | A wielder of magic that is derived from a bargain with an extraplanar entity. |
| Wizard | Caster | d6 | Intelligence, Wisdom | A scholarly magic-user capable of manipulating the structures of reality. |
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