Difference between revisions of "Catfolk"

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<div class="snippet">I have seen the thirst for power, but I have only ever yearned for wealth, which is the backbone of all nation. —Asal Vines, the Merchant King</div>
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==Catfolk==
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There is rarely a race that is as curious and enamored with traveling as catfolks, who follow the scent of adventure wherever it may lead them. Catfolks are well-liked among other races because of their charming nature and warm companionship.
  
==About==
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Catfolks can be found in all corners of the lands, filling the much needed roles of entertainers, craftsmen, traders, and entrepreneurs. However, there is never a shortage of catfolk adventurers either. Their widespread nature requires them to be adaptable and to rely on their social intelligence, cunning, as well as their feline nimbleness to succeed where many may fail.
Per their curious and pioneering nature, Catfolks follow the scent of prosperity wherever it may lead them. Catfolks are well-liked among other races due to their sociability and ability to fill missing gaps in the market, enriching whatever land they settle on. Many Catfolks can be found in all corners of the worlds as craftsmen, traders, and entrepreneurs. This outspread requires Catfolks to be adaptable, relying  on their social skills as well as their feline nimbleness.
 
  
====Racial Traits====
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==Racial Stats==
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* '''Ability Score:''' Dexterity +1; Charisma or Intelligence +1
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{| class="featuretable"
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! <span class="h-icon">T</span> Traits
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|-
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* '''Ability Score:''' Charisma +2, [[Class Ability]] +1
 
* '''Size:''' Medium
 
* '''Size:''' Medium
* '''''Speed:''' 30 feet
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* '''Speed:''' 30 feet
* '''Age:''' Catfolks mature at the same rate as humans and can live up to 110 years.
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* '''Age:''' Catfolks matures at the same rate as humans and can live up to 100 years. However, it takes catfolks slightly longer to age once they have reached adulthood.
* '''Languages:''' You can speak, read, and write Common and one other languages of your choice.
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* '''Languages:''' You can speak, read, and write Common and Xamsari.
* '''Rarity:''' Common. You can expect to find Catfolks everywhere you go.  
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|-
</div>
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! <span class="h-icon">F</span> Features
 
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====Racial Abilities====
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* '''''Sixth Sense.''''' After you have made a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.  
* '''''Sixth Sense.''''' When you make a saving throw, you can choose to gain a bonus to the save equal your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.  
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* '''''Social Acumen.''''' You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).  
* '''''Social Acumen.''''' You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion). If you are already proficient, you can add twice your proficiency bonus to these rolls instead of your usual proficiency bonus.
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* '''''Assimilationist.''''' You gain one tool proficiency and one language of your choice.
* '''''Appraiser's Eye.''''' You may add double your proficiency bonus to Charisma (Persuasion) rolls when haggling, and to Intelligence (Investigation) checks to determine an item's origin and value. This ability cannot be used if you already have double bonus proficiency from ''Social Acumen''.
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|}
* '''''Assimilation Knowledge.''''' You gain one tool proficiency and one languages of your choice.
 
 
</div>
 
</div>
  
 
==Lithe and Nimble==
 
==Lithe and Nimble==
Catfolks look nearly identical to human except for their feline ears and tails. These cat-like features come in a majority of color and shape, much like the color of their hair and eyes. They do not feature any print or pattern. Physically, Catfolks are more slender than human on average, allowing them to be nimbler on their feet.
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Catfolks look almost identical to human without their ears and tails. These feline features come in a variety of forms and colors, but never feature any prints or patterns. The color of their hair and eyes cover a wide range like human. Physically, catfolks are more slender and nimble than human on average, making them suitable for more delicate tasks.  
 
 
Most female Catfolks also have a distinctive marking on their cheeks; this is slightly less common among males.
 
 
 
==Culture of the Pioneer==
 
Although Xamsara is a prosperous homeland for many Catfolks, there is rarely an opportunity to distinguish oneself. As such, many Catfolks who have yet to make it big in Xamsara give in to their wanderlust and break out of their comfortable lifestyles to travel to all corners of the world in search of a new land or society to establish themselves in. Their independence and adaptability allow them to prosper even in the most extreme of places.  
 
  
====Cozy Friendship====
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Most female catfolks also feature a distinctive marking on their cheeks. Male catfolks sometimes feature marking near their eyes, but most of the times they do not have markings on their face.
Catfolks are highly perceptive in social situations and can be good judge of characters; this allows them to be more trusting than other non-human races. As a result, they tend to warm up to strangers quickly, even if trust comes much later. Catfolks love a good story and can converse for a week straight. However, they are rather sensitive about matters related to their wealth.
 
  
For the purpose of adventuring, Catfolks are social and supportive teammates, making them great long-term traveling companions.
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==Opportunistic Pioneers==
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Although Xamsara was a prosperous home for many catfolks, there was rarely an opportunity to distinguish oneself within such a developed, albeit archaic society. At a specific period in history, the mass emigration began—many catfolks left their comfortable lifestyles behind to travel to all corners of the world in search of new lands and opportunities. Their eagerness to travel and explore often leads them to the most extreme and unlikely of places. Fortunately, their adaptability and diligent nature helps them succeed where many fail.
  
====Opportunistic Fortune====
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Like human, catfolks come in many flavors. From thieves to cutthroat merchant, hapless adventurers to aristocrats, they are may appear in all stations of life. However, the one thing they all share is their ability to blend into any society they come into contact with. This adaptability helps catfolks fit in and assimilate to other culture at an incredible speed, which makes them highly suitable for city life. In fact, catfolks dominate the commercial and the service industry in major cities.  
Thanks to their social intelligence, many Catfolks dominate the field of trading and service providing. With their ability to quickly assimilate into most places, they often enrich their place of living as well, making them highly desirable as immigrants. However, some Catfolks can be quite shrewd and miserly in matters of business. Some will go against the law to prioritize profits. Their success draws the ire of many who are less fortunate.
 
  
====Education====
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===Cozy Companions===
Of all of the non-human races, Catfolks prize scholasticism, often pushing their children to be educated in worldly matters, academia, or the family's business.
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Catfolks are highly perceptive in social situations and can be a good judge of character—this makes them appear more trustworthy. Some catfolks use their skills to establish speedy friendships and expand their social network. Others use their silver-tongued acumen to manipulate others for their own gains. Regardless, their social nature makes them great adventuring companions.
  
 
==Catfolk Names==
 
==Catfolk Names==
 
Catfolk names are based on Romanian.
 
Catfolk names are based on Romanian.
  
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<div class="box">
 
* '''Male Names:''' Adam, Antoniu, Cosmin, Dragomir, Eftemie, Emilian, Gabriol, Mihail, Mihaita, Razvan, Teo, Valentino
 
* '''Male Names:''' Adam, Antoniu, Cosmin, Dragomir, Eftemie, Emilian, Gabriol, Mihail, Mihaita, Razvan, Teo, Valentino
* '''Female Names:''' Angelea, Craita, Cristea, Dorota, Floarea, Lavinia, Mariana, Marta, Oana, Sorana, Trandafira, Olimpia  
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* '''Female Names:''' Angelea, Craita, Cristea, Dorota, Floarea, Lavinia, Mariana, Marta, Oana, Sorana, Trandafira, Olimpia
 
* '''Family Names:''' Balitiu, Blaga, Ciora, Dita, Dumitrescu, Gilca, Iagar, Ilie, Lazar, Mihai, Negutesco, Pavel, Rudeanu, Stirbei
 
* '''Family Names:''' Balitiu, Blaga, Ciora, Dita, Dumitrescu, Gilca, Iagar, Ilie, Lazar, Mihai, Negutesco, Pavel, Rudeanu, Stirbei
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</div>
  
==Subrace==
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==Subraces==
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Catfolk subraces are distinctively different from one another, each comes with their own unique traits and features.
  
====Xamsaran Catfolks====
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===Xamsari===
This subset of Catfolks have been born on Xamsara and resided there for most of their lives. They tend to have a darker complexion than their foreign-born kin. Considering that Xamsara does not take kindly to civilization, these Catfolks tend to be more in touch with their bestial side to survive the harsh tropic environment of their jungle-filled continent.  
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Xamsari are born on the continent of Xamsara, far across the wide ocean where contemporary catfolks originally migrated from. Xamsari tend to feature darker complexions than their foreign-born kins. In general, xamsari are more in touch with their bestial nature which is necessary for enduring the dangers that reign supreme in the jungle-filled continent of Xamsara.  
  
<span class="mw-customtoggle-myDivision s-expand">« Expand »</span>
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Their harsh environment makes xamsari rugged people. Unlike catfolks born abroad, many xamsari fondly holds on to archaic traditions. As far as social structure goes, xamsari has a highly intricate caste, seperated by the color of their feline fur. The lighter the fur, the higher the xamsari in within the caste. Those with silver-fur are considered royal and are placed at the top of the caste.
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> ※ ''Some racial traits have been replaced. Instead of the racial abilities above, please use the ones written in the section below.''
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====Racial Traits====
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Xamsari are vigilant in martial training, honing their combat and navigation skills to drive back the encroaching wilderness that cannot be tamed.
<div class="rwbox">
 
* '''Ability Score:''' Dexterity +1; Wisdom or Strength +1
 
* '''Languages:''' You can speak, read, and write Common, Xamsaran, and one other language of your choice.  
 
* '''Rarity:''' Uncommon. You will see Xamsaran Catfolk travelers from time to time as they are very recognizable; however, few live away from their homeland.
 
* '''Homeland:''' [[Xamsara]]
 
</div>
 
  
====Racial Abilities====
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<div class="box">
<div class="rwbox">
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{| class="featuretable"
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! <span class="h-icon">T</span> Traits
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|-
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|
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* '''Ability Score:''' Dexterity +2, [[Class Ability]] +1
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* '''Size:''' Medium
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* '''Speed:''' 30 feet
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* '''Age:''' Xamsari mature at the same rate as humans and can live up to 90 years.
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* '''Languages:''' You can speak, read, and write Common and Xamsari.
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|-
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! <span class="h-icon">F</span> Features
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|-
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* '''''Darkvision.''''' Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
* '''''Fleet of Foot.''''' Your base walking speed increases to 35 feet.
 
* '''''Fleet of Foot.''''' Your base walking speed increases to 35 feet.
* '''''Darkvision.''''' Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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* '''''Feral Claws. ''''' Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* '''''Sixth Sense.''''' When you make a saving throw, you can choose to gain a bonus to the save equal your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
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* '''''Battle Tool.''''' You have proficiency with one martial weapon of your choice.
 
</div>
 
 
</div>
 
</div>
  
  
[[Category: Race]]
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{{Races}}
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[[Category: Races]]

Latest revision as of 22:31, 5 September 2022

catfolk_f
catfolk_m
catfolk_xamsari

Catfolk

There is rarely a race that is as curious and enamored with traveling as catfolks, who follow the scent of adventure wherever it may lead them. Catfolks are well-liked among other races because of their charming nature and warm companionship.

Catfolks can be found in all corners of the lands, filling the much needed roles of entertainers, craftsmen, traders, and entrepreneurs. However, there is never a shortage of catfolk adventurers either. Their widespread nature requires them to be adaptable and to rely on their social intelligence, cunning, as well as their feline nimbleness to succeed where many may fail.

Racial Stats

T Traits
  • Ability Score: Charisma +2, Class Ability +1
  • Size: Medium
  • Speed: 30 feet
  • Age: Catfolks matures at the same rate as humans and can live up to 100 years. However, it takes catfolks slightly longer to age once they have reached adulthood.
  • Languages: You can speak, read, and write Common and Xamsari.
F Features
  • Sixth Sense. After you have made a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
  • Social Acumen. You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).
  • Assimilationist. You gain one tool proficiency and one language of your choice.

Lithe and Nimble

Catfolks look almost identical to human without their ears and tails. These feline features come in a variety of forms and colors, but never feature any prints or patterns. The color of their hair and eyes cover a wide range like human. Physically, catfolks are more slender and nimble than human on average, making them suitable for more delicate tasks.

Most female catfolks also feature a distinctive marking on their cheeks. Male catfolks sometimes feature marking near their eyes, but most of the times they do not have markings on their face.

Opportunistic Pioneers

Although Xamsara was a prosperous home for many catfolks, there was rarely an opportunity to distinguish oneself within such a developed, albeit archaic society. At a specific period in history, the mass emigration began—many catfolks left their comfortable lifestyles behind to travel to all corners of the world in search of new lands and opportunities. Their eagerness to travel and explore often leads them to the most extreme and unlikely of places. Fortunately, their adaptability and diligent nature helps them succeed where many fail.

Like human, catfolks come in many flavors. From thieves to cutthroat merchant, hapless adventurers to aristocrats, they are may appear in all stations of life. However, the one thing they all share is their ability to blend into any society they come into contact with. This adaptability helps catfolks fit in and assimilate to other culture at an incredible speed, which makes them highly suitable for city life. In fact, catfolks dominate the commercial and the service industry in major cities.

Cozy Companions

Catfolks are highly perceptive in social situations and can be a good judge of character—this makes them appear more trustworthy. Some catfolks use their skills to establish speedy friendships and expand their social network. Others use their silver-tongued acumen to manipulate others for their own gains. Regardless, their social nature makes them great adventuring companions.

Catfolk Names

Catfolk names are based on Romanian.

  • Male Names: Adam, Antoniu, Cosmin, Dragomir, Eftemie, Emilian, Gabriol, Mihail, Mihaita, Razvan, Teo, Valentino
  • Female Names: Angelea, Craita, Cristea, Dorota, Floarea, Lavinia, Mariana, Marta, Oana, Sorana, Trandafira, Olimpia
  • Family Names: Balitiu, Blaga, Ciora, Dita, Dumitrescu, Gilca, Iagar, Ilie, Lazar, Mihai, Negutesco, Pavel, Rudeanu, Stirbei

Subraces

Catfolk subraces are distinctively different from one another, each comes with their own unique traits and features.

Xamsari

Xamsari are born on the continent of Xamsara, far across the wide ocean where contemporary catfolks originally migrated from. Xamsari tend to feature darker complexions than their foreign-born kins. In general, xamsari are more in touch with their bestial nature which is necessary for enduring the dangers that reign supreme in the jungle-filled continent of Xamsara.

Their harsh environment makes xamsari rugged people. Unlike catfolks born abroad, many xamsari fondly holds on to archaic traditions. As far as social structure goes, xamsari has a highly intricate caste, seperated by the color of their feline fur. The lighter the fur, the higher the xamsari in within the caste. Those with silver-fur are considered royal and are placed at the top of the caste.

Xamsari are vigilant in martial training, honing their combat and navigation skills to drive back the encroaching wilderness that cannot be tamed.

T Traits
  • Ability Score: Dexterity +2, Class Ability +1
  • Size: Medium
  • Speed: 30 feet
  • Age: Xamsari mature at the same rate as humans and can live up to 90 years.
  • Languages: You can speak, read, and write Common and Xamsari.
F Features
  • Darkvision. Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fleet of Foot. Your base walking speed increases to 35 feet.
  • Feral Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.


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