Difference between revisions of "Catfolk"

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==Catfolk==
 
==Catfolk==
There is rarely a race that is as curious and enamored with traveling as Catfolks. They follow the scent of adventure wherever it may lead them. Catfolks are well-known among other races for their charming nature and thirst for companionship.  
+
There is rarely a race that is as curious and enamored with traveling as catfolks, who follow the scent of adventure wherever it may lead them. Catfolks are well-liked among other races because of their charming nature and warm companionship.
  
Catfolks can be found in all corners of the worlds as craftsmen, traders, and entrepreneurs, though there is not a shortage of Catfolk adventurers either. Their widespread nature requires them to be adaptable and to rely on their social intelligence, cunning, as well as their feline nimbleness to succeed where many may fail.
+
Catfolks can be found in all corners of the lands, filling the much needed roles of entertainers, craftsmen, traders, and entrepreneurs. However, there is never a shortage of catfolk adventurers either. Their widespread nature requires them to be adaptable and to rely on their social intelligence, cunning, as well as their feline nimbleness to succeed where many may fail.
  
 
==Racial Stats==
 
==Racial Stats==
 
<div class="box">
 
<div class="box">
 
{| class="featuretable"
 
{| class="featuretable"
! class="cfhead" | Traits
+
! <span class="h-icon">T</span> Traits
 
|-
 
|-
 
|  
 
|  
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* '''Size:''' Medium
 
* '''Size:''' Medium
 
* '''Speed:''' 30 feet
 
* '''Speed:''' 30 feet
* '''Age:''' Catfolks mature at the same rate as humans and can live up to 100 years.
+
* '''Age:''' Catfolks matures at the same rate as humans and can live up to 100 years. However, it takes catfolks slightly longer to age once they have reached adulthood.
* '''Languages:''' You can speak, read, and write Common, Xamsaran, and one other languages of your choice.  
+
* '''Languages:''' You can speak, read, and write Common and Xamsari.
 
|-
 
|-
! class="cfhead" | Features
+
! <span class="h-icon">F</span> Features
 
|-
 
|-
 
|
 
|
 
* '''''Sixth Sense.''''' After you have made a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.  
 
* '''''Sixth Sense.''''' After you have made a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.  
 
* '''''Social Acumen.''''' You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).  
 
* '''''Social Acumen.''''' You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).  
* '''''Assimilationist.''''' You gain one tool proficiency and two languages of your choice.
+
* '''''Assimilationist.''''' You gain one tool proficiency and one language of your choice.
 
|}
 
|}
 
</div>
 
</div>
  
 
==Lithe and Nimble==
 
==Lithe and Nimble==
Catfolks look nearly identical to human except for their feline ears and tails. These cat-like features come in a majority of color and shape, and do not feature any print or pattern. The color of their hair and eyes also vary greatly. Physically, Catfolks are more slender than human on average, allowing them to be nimbler on their feet.  
+
Catfolks look almost identical to human without their ears and tails. These feline features come in a variety of forms and colors, but never feature any prints or patterns. The color of their hair and eyes cover a wide range like human. Physically, catfolks are more slender and nimble than human on average, making them suitable for more delicate tasks.  
  
Most female Catfolks also have a distinctive marking on their cheeks; this is slightly less common among males.
+
Most female catfolks also feature a distinctive marking on their cheeks. Male catfolks sometimes feature marking near their eyes, but most of the times they do not have markings on their face.
  
 
==Opportunistic Pioneers==
 
==Opportunistic Pioneers==
Although Xamsara is a prosperous home for many Catfolks, there is rarely an opportunity to distinguish oneself within such a society. As such, many Catfolks leave their comfortable lifestyles behind to travel to all corners of the world in search of new lands and opportunities. Their eagerness to travel and explore often lead them to the most extreme and unlikely of places. Fortunately, their adaptability and hard-working nature helps them succeed where many may fail.
+
Although Xamsara was a prosperous home for many catfolks, there was rarely an opportunity to distinguish oneself within such a developed, albeit archaic society. At a specific period in history, the mass emigration began—many catfolks left their comfortable lifestyles behind to travel to all corners of the world in search of new lands and opportunities. Their eagerness to travel and explore often leads them to the most extreme and unlikely of places. Fortunately, their adaptability and diligent nature helps them succeed where many fail.
  
Like human, Catfolks come in many flavors. From thieves to cutthroat merchant, hapless adventurers to aristocrats, they are in all stations of life. What they all have in common is their ability to blend into any society they come into contact with. This adaptability helps Catfolks to not stand out, making them highly suitable for city life. In fact, Catfolks dominate the commercial and the service industry in major urban areas.
+
Like human, catfolks come in many flavors. From thieves to cutthroat merchant, hapless adventurers to aristocrats, they are may appear in all stations of life. However, the one thing they all share is their ability to blend into any society they come into contact with. This adaptability helps catfolks fit in and assimilate to other culture at an incredible speed, which makes them highly suitable for city life. In fact, catfolks dominate the commercial and the service industry in major cities.  
  
 
===Cozy Companions===
 
===Cozy Companions===
Catfolks are highly perceptive in social situations and can be a good judge of character; this makes them appear more trustworthy. Some Catfolks use their social skill to quickly form friendships and establish social network. Others use their social perk to manipulate others for their own gains. Regardless, their social nature makes them great adventuring companions.
+
Catfolks are highly perceptive in social situations and can be a good judge of character—this makes them appear more trustworthy. Some catfolks use their skills to establish speedy friendships and expand their social network. Others use their silver-tongued acumen to manipulate others for their own gains. Regardless, their social nature makes them great adventuring companions.
  
 
==Catfolk Names==
 
==Catfolk Names==
Catfolk names are based on Romanian names.
+
Catfolk names are based on Romanian.
  
 
<div class="box">
 
<div class="box">
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==Subraces==
 
==Subraces==
 +
Catfolk subraces are distinctively different from one another, each comes with their own unique traits and features.
  
 
===Xamsari===
 
===Xamsari===
Xamsari are born on the continent of Xamsara, far across the wide ocean where contemporary catfolks originally migrated from. Xamxari tend to feature darker complexions than their foreign-born kins. In general, xamsari are more in touch with their bestial nature which is necessary for enduring the dangers that reign supreme in the jungle-filled continent of Xamsara.  
+
Xamsari are born on the continent of Xamsara, far across the wide ocean where contemporary catfolks originally migrated from. Xamsari tend to feature darker complexions than their foreign-born kins. In general, xamsari are more in touch with their bestial nature which is necessary for enduring the dangers that reign supreme in the jungle-filled continent of Xamsara.  
  
 
Their harsh environment makes xamsari rugged people. Unlike catfolks born abroad, many xamsari fondly holds on to archaic traditions. As far as social structure goes, xamsari has a highly intricate caste, seperated by the color of their feline fur. The lighter the fur, the higher the xamsari in within the caste. Those with silver-fur are considered royal and are placed at the top of the caste.
 
Their harsh environment makes xamsari rugged people. Unlike catfolks born abroad, many xamsari fondly holds on to archaic traditions. As far as social structure goes, xamsari has a highly intricate caste, seperated by the color of their feline fur. The lighter the fur, the higher the xamsari in within the caste. Those with silver-fur are considered royal and are placed at the top of the caste.
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<div class="box">
 
<div class="box">
 
{| class="featuretable"
 
{| class="featuretable"
! class="cfhead" | Traits
+
! <span class="h-icon">T</span> Traits
 
|-
 
|-
 
|  
 
|  
 
* '''Ability Score:''' Dexterity +2, [[Class Ability]] +1
 
* '''Ability Score:''' Dexterity +2, [[Class Ability]] +1
 +
* '''Size:''' Medium
 +
* '''Speed:''' 30 feet
 +
* '''Age:''' Xamsari mature at the same rate as humans and can live up to 90 years.
 +
* '''Languages:''' You can speak, read, and write Common and Xamsari.
 
|-
 
|-
 
+
! <span class="h-icon">F</span> Features
! class="cfhead" | Features
 
 
|-
 
|-
 
|
 
|
* '''''Sixth Sense.''''' After you have made a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
+
* '''''Darkvision.''''' Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
* '''''Fleet of Foot.''''' Your base walking speed increases to 35 feet.
 
* '''''Fleet of Foot.''''' Your base walking speed increases to 35 feet.
* '''''Darkvision.''''' Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
+
* '''''Feral Claws. ''''' Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* '''''Weapon Training.''''' You have proficiency with one martial weapon of your choice.
 
 
|}
 
|}
 
</div>
 
</div>
  
[[Category: Race]]
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 +
{{Races}}
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 +
[[Category: Races]]

Latest revision as of 22:31, 5 September 2022

catfolk_f
catfolk_m
catfolk_xamsari

Catfolk

There is rarely a race that is as curious and enamored with traveling as catfolks, who follow the scent of adventure wherever it may lead them. Catfolks are well-liked among other races because of their charming nature and warm companionship.

Catfolks can be found in all corners of the lands, filling the much needed roles of entertainers, craftsmen, traders, and entrepreneurs. However, there is never a shortage of catfolk adventurers either. Their widespread nature requires them to be adaptable and to rely on their social intelligence, cunning, as well as their feline nimbleness to succeed where many may fail.

Racial Stats

T Traits
  • Ability Score: Charisma +2, Class Ability +1
  • Size: Medium
  • Speed: 30 feet
  • Age: Catfolks matures at the same rate as humans and can live up to 100 years. However, it takes catfolks slightly longer to age once they have reached adulthood.
  • Languages: You can speak, read, and write Common and Xamsari.
F Features
  • Sixth Sense. After you have made a saving throw, you can choose to gain a bonus (to the save) equal to your proficiency bonus. Once you've used this trait, you can't do so again until you finish a short or long rest.
  • Social Acumen. You gain proficiency in one Charisma skill (Deception, Intimidation, Performance, Persuasion).
  • Assimilationist. You gain one tool proficiency and one language of your choice.

Lithe and Nimble

Catfolks look almost identical to human without their ears and tails. These feline features come in a variety of forms and colors, but never feature any prints or patterns. The color of their hair and eyes cover a wide range like human. Physically, catfolks are more slender and nimble than human on average, making them suitable for more delicate tasks.

Most female catfolks also feature a distinctive marking on their cheeks. Male catfolks sometimes feature marking near their eyes, but most of the times they do not have markings on their face.

Opportunistic Pioneers

Although Xamsara was a prosperous home for many catfolks, there was rarely an opportunity to distinguish oneself within such a developed, albeit archaic society. At a specific period in history, the mass emigration began—many catfolks left their comfortable lifestyles behind to travel to all corners of the world in search of new lands and opportunities. Their eagerness to travel and explore often leads them to the most extreme and unlikely of places. Fortunately, their adaptability and diligent nature helps them succeed where many fail.

Like human, catfolks come in many flavors. From thieves to cutthroat merchant, hapless adventurers to aristocrats, they are may appear in all stations of life. However, the one thing they all share is their ability to blend into any society they come into contact with. This adaptability helps catfolks fit in and assimilate to other culture at an incredible speed, which makes them highly suitable for city life. In fact, catfolks dominate the commercial and the service industry in major cities.

Cozy Companions

Catfolks are highly perceptive in social situations and can be a good judge of character—this makes them appear more trustworthy. Some catfolks use their skills to establish speedy friendships and expand their social network. Others use their silver-tongued acumen to manipulate others for their own gains. Regardless, their social nature makes them great adventuring companions.

Catfolk Names

Catfolk names are based on Romanian.

  • Male Names: Adam, Antoniu, Cosmin, Dragomir, Eftemie, Emilian, Gabriol, Mihail, Mihaita, Razvan, Teo, Valentino
  • Female Names: Angelea, Craita, Cristea, Dorota, Floarea, Lavinia, Mariana, Marta, Oana, Sorana, Trandafira, Olimpia
  • Family Names: Balitiu, Blaga, Ciora, Dita, Dumitrescu, Gilca, Iagar, Ilie, Lazar, Mihai, Negutesco, Pavel, Rudeanu, Stirbei

Subraces

Catfolk subraces are distinctively different from one another, each comes with their own unique traits and features.

Xamsari

Xamsari are born on the continent of Xamsara, far across the wide ocean where contemporary catfolks originally migrated from. Xamsari tend to feature darker complexions than their foreign-born kins. In general, xamsari are more in touch with their bestial nature which is necessary for enduring the dangers that reign supreme in the jungle-filled continent of Xamsara.

Their harsh environment makes xamsari rugged people. Unlike catfolks born abroad, many xamsari fondly holds on to archaic traditions. As far as social structure goes, xamsari has a highly intricate caste, seperated by the color of their feline fur. The lighter the fur, the higher the xamsari in within the caste. Those with silver-fur are considered royal and are placed at the top of the caste.

Xamsari are vigilant in martial training, honing their combat and navigation skills to drive back the encroaching wilderness that cannot be tamed.

T Traits
  • Ability Score: Dexterity +2, Class Ability +1
  • Size: Medium
  • Speed: 30 feet
  • Age: Xamsari mature at the same rate as humans and can live up to 90 years.
  • Languages: You can speak, read, and write Common and Xamsari.
F Features
  • Darkvision. Accustomed to the thick jungle and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fleet of Foot. Your base walking speed increases to 35 feet.
  • Feral Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.


All Races
Playable Races Amazon · Catfolk · Drakyn · Dwarf · Elf · Faerin · Human · Krynn · Runebound · Wolfkin